SISAY vs TYMNA/KRAUM vs HELGA vs RAL - Competitive Casuals MTG cEDH Gameplay 03 thumbnail Blurred backdrop thumbnail

SISAY vs TYMNA/KRAUM vs HELGA vs RAL - Competitive Casuals MTG cEDH Gameplay 03

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Competitive Casuals MTG 6 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A creature-focused deck aiming to use Svala-like effects to repeatedly activate Sisay's ability, enabling combo wins through legendary creatures.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Kraum, Ludevic's Opus and Tymna the Weaver

    A mid-range deck leveraging card draw and disruption, with a combo finish centered around Underworld Breach or Thassa's Oracle.

  • Helga, Skittish Seer

    Helga, Skittish Seer

    A Bant mid-range deck that utilizes creature combos to gain board control and win through synergy-based interactions.

  • Ral, Monsoon Mage // Ral, Leyline Prodigy

    Ral, Monsoon Mage // Ral, Leyline Prodigy

    An Izzet storm deck focused on quickly flipping Ral to his backside to generate a cascade of free spells leading to a storm finish.

Gameplay Insights

  • 1

    Using Dryad Vala to lock opponents out of casting noncreature spells without mana was a key control element that slowed the storm player's progression significantly.

  • 2

    Levvenia's ability to counter spells cast without mana spending effectively shut down many of the storm deck's free or low-cost spells, highlighting the importance of interaction in cEDH.

  • 3

    The storm player carefully sequenced rituals and card draw to build mana and spells needed to flip Ral despite the disruption, demonstrating resilience and tight play.

  • 4

    Players prioritized removing early threats like 'the kill frog' to prevent fast combo starts, indicating the meta importance of early board control.

  • 5

    Vampiric Tutor was used strategically to fetch critical pieces, such as Dryad Vala, to establish control locks and buy time for developing winning strategies.

Notable Cards

  • Vampiric Tutor

    Vampiric Tutor

  • Underworld Breach

    Underworld Breach

  • Thassa's Oracle

    Thassa's Oracle

  • Rattlechains

    Rattlechains

  • Desperate Ritual

    Desperate Ritual

  • Lightning Bolt

    Lightning Bolt

  • Mana Vault

    Mana Vault

Gameplay Summary

The game started with each player establishing their respective strategies, with Sisay aiming to leverage Svala-like effects for a creature-based combo, Kraum and Tymna utilizing a mid-range list focused on Underworld Breach or Thassa's Oracle for a combo finish, Helga piloting a Bant mid-range deck with creature combos, and Ral operating an Izzet storm deck trying to flip Ral and generate value through free spells.

Early plays saw standard ramp and card draw spells, with players jockeying for position and attempting to disrupt each other's plans.

A key turning point occurred when one player cast Vampiric Tutor to fetch Dryad Vala, effectively locking down opponents by limiting their ability to cast noncreature spells without mana, slowing the game's pace and forcing the others to adjust their tactics. Later in the game, the Ral storm deck attempted to generate a large mana pool and multiple spell casts to flip Ral and push toward a storm finish.

However, Levvenia's counterspell effect, which counters spells cast without spending mana, proved to be a significant obstacle, preventing the storm player from casting critical spells.

Despite this, the storm player managed to make progress by carefully sequencing plays involving rituals and card draw, though the lockout from Dryad Vala and Levvenia kept the game tight.

The interplay between control elements, combo locks, and the storm player's efforts to break through created a dynamic and tense game state with multiple threats vying for dominance.

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