Deck Strategies
Child of Alara
Build around gates to generate trampling beaters and control the board with a powerful death-triggered wipe that destroys all nonland permanents, aiming to win through overwhelming board presence after resetting the opponents’ resources.
Byrke, Long Ear of the Law
A +1/+1 counter focused deck that doubles counters on attacking creatures, growing threats exponentially to dominate combat and win through overwhelming creature power.
Helga, Skittish Seer
Ramp and card draw via casting creatures with mana costs of 4 or greater, growing Helga with +1/+1 counters and converting her power into mana to cast large creatures and spells efficiently.
Caparocti Sunborn
An artifact and equipment discovery deck that utilizes artifact synergies and damage triggers from equipment to control the board and grow creatures, aiming to gain incremental advantage through repeated equipment triggers and treasure tokens.
Gameplay Insights
- 1
Child of Alara’s death-triggered board wipe loomed as a huge threat, forcing opponents to consider their board development carefully.
- 2
Byrke’s ability to double +1/+1 counters on attacking creatures created escalating pressure, making small early threats rapidly become dangerous.
- 3
Helga’s synergy of drawing cards and gaining life on casting high-cost creatures helped smooth her mana and board presence, allowing for explosive growth in mid-game.
- 4
Caparocti’s use of equipment that dealt damage upon entering and grew with creature deaths provided a steady incremental advantage and board control.
- 5
Players carefully timed their land drops and artifact plays to maximize Amulet of Vigor and mana reduction effects, demonstrating strong resource efficiency.
- 6
The game featured multiple interactions involving +1/+1 counters and artifact synergies, with players leveraging these to build threatening boards while scouting for key lands and ramp.
Notable Cards
Child of Alara
Byrke, Long Ear of the Law
Helga, Skittish Seer
Caparocti Sunborn
Amulet of Vigor
Ruby Medallion
Navigation Orb
Summary
The game began with all four players establishing their boards through early land drops and ramp, each focused on their unique strategies centered around counters, artifacts, or gate synergies. Child of Alara utilized gates and the powerful board wipe effect triggered by its death to control the board state, showing intent to win through a massive, decisive board reset. Byrke, Long Ear of the Law focused on a counter-doubling strategy, rapidly growing creatures with +1/+1 counters and leveraging vigilance and incremental growth to pressure opponents. Helga, Skittish Seer ramped with counters and card draw, using her ability to generate mana based on her power to cast impactful creatures and spells, thus accelerating her board development. Caparocti Sunborn played a red-white artifact-centric discovery deck, using equipment that generated counters and damage triggers, steadily building a potent board presence.