Unstable Commanders profile icon

CEDH Gameplay The Fun Police Is Here! Ft Grand Arbiter vs Shorikai vs Emry vs Rielle

Unstable Commanders

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Grand Arbiter Augustin IV

    Grand Arbiter Augustin IV

    A stax control deck aiming to tax opponents' spells and abilities heavily while deploying lock pieces like Cursed Totem and Drannith Magistrate to disrupt creatures and artifacts. It seeks to slow the game down, control the board, and win through incremental advantage and control.

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    A combo-oriented artifact deck that uses Shorikai's draw and untap abilities to assemble a polymorph combo, aiming to cheat in powerful creatures for the win. The deck leverages mana acceleration and artifact synergies to enable explosive turns.

  • Emry, Lurker of the Loch

    Emry, Lurker of the Loch

    An artifact recursion deck focused on milling cards and reusing artifacts from the graveyard to generate value. Emry supports artifact-based combos and incremental advantage through repeated artifact interactions.

  • Rielle, the Everwise

    Rielle, the Everwise

    A control and card advantage deck that leverages Rielle's ability to draw cards whenever an opponent discards. It uses discard effects and timely combat damage to fuel card draw and maintain hand size superiority, enabling a versatile toolbox approach.

Gameplay Insights

  • 1

    Grand Arbiter's early deployment of stax pieces like Cursed Totem and Drannith Magistrate effectively taxed artifact and creature strategies, forcing opponents to adapt their plans.

  • 2

    Using Chain of Vapor to bounce Blasting Station disrupted Shorikai's combo potential and delayed their explosive turns.

  • 3

    Rielle's repeated card draw through discard effects combined with commander triggers provided a steady stream of cards maintaining hand advantage.

  • 4

    The polymorph combo was a pivotal moment, allowing Shorikai to cheat in a large threat while under heavy interaction and stax pressure.

  • 5

    Force of Will counters were used strategically to protect key plays, maintaining tempo against disruptive elements.

  • 6

    Players had to balance playing around taxing effects and lock pieces, highlighting the importance of sequencing and resource management in a stax-heavy meta.

Notable Cards

  • Cursed Totem

    Cursed Totem

  • Drannith Magistrate

    Drannith Magistrate

  • Blasting Station

    Blasting Station

  • Chain of Vapor

    Chain of Vapor

  • Force of Will

    Force of Will

  • Chrome Mox

    Chrome Mox

  • Mental Misstep

    Mental Misstep

  • Esper Sentinel

    Esper Sentinel

  • Manifold Key

    Manifold Key

  • Conqueror's Flail

    Conqueror's Flail

  • Mox Diamond

    Mox Diamond

  • Mox Opal

    Mox Opal

  • Arcane Signet

    Arcane Signet

  • Mystic Remora

    Mystic Remora

  • Tetsuko Umezawa, Fugitive

    Tetsuko Umezawa, Fugitive

Summary

The game began with players establishing their boards with key artifacts and mana acceleration, setting the stage for a tense control and combo environment. Early plays included Grand Arbiter Augustin IV deploying stax elements like Cursed Totem and Drannith Magistrate to suppress opponents' strategies, while Shorikai, Genesis Engine aimed to assemble a polymorph combo. Emry, Lurker of the Loch focused on artifact recursion and milling, setting up artifact synergies, and Rielle, the Everwise leveraged card draw from combat damage and discard effects to maintain advantage. Throughout the game, Grand Arbiter's control elements and taxing effects slowed down opponents, forcing careful resource management and timing of plays. Key moments involved the use of Chain of Vapor to disrupt Blasting Station combos, multiple instances of card advantage through Rielle and Tetsuko Umezawa, and a Polymorph resolving to bring in a powerful threat, Hollow Breaker Horror. The game featured back-and-forth interaction with Force of Will counters and careful sequencing to navigate around the stax pieces on board. The match continued with players deploying incremental advantage engines and reactive plays, with the Azorius control strategy effectively limiting explosive combos and maintaining board presence.

Description

What’s up everyone! Towelie and Derfull with Unstable Commanders presenting an Azorius Gameplay to see if Azorious can win in CEDH!

Today I will be playing Grand Arbiter Augustin IV. Derfull will be playing Shorikai, Genesis Engine. Inner Geek Designs will be playing Emry, Lurker of the Loch. And Terry will be playing Rielle, the Everwise. LET’S FIGHT!

If you have a Twitter/X account then be sure to follow me there for updates, random nonsense, and giveaways!

x.com/UCommanders

If you would like to join future gameplays then let us know! We will comment on your post with an invite link! It’s free, safe space, and has the best crew ever!

If you like to check out a deck list then please comment down below which one you would like to check out so I can reply back with a deck list.

Check out Inner Geek Design’s Twitter/X: twitter.com/innergeekdesign

Music Info: See You Soon (No Vocals) by Prod. CALO Music Link: soundcloud.com/nhuubbeatz

#mtg #cedh #edh #magicthegathering #edhcommunity #commander #shorikai #grandarbiter #stax #stacks #azorious #emry #rielle