Tarkir Commanders w/ Scry Hard | EP. 1 | Eshki vs Zurgo vs Teval vs Neriv thumbnail Blurred backdrop thumbnail
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Tarkir Commanders w/ Scry Hard | EP. 1 | Eshki vs Zurgo vs Teval vs Neriv

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

    Cast large creatures at reduced mana costs to grow Eshki and burn opponents with damage tied to creature power, combining direct damage and combat to close out the game.

  • Teval, the Balanced Scale

    Teval, the Balanced Scale

    Mill cards to fill the graveyard, then reanimate or recur lands to generate zombie tokens and maintain board presence, winning primarily through zombie swarms.

  • Zurgo Stormrender

    Zurgo Stormrender

    Aggressively produce tokens and attack consistently, utilizing token sacrifice outlets to draw cards or burn opponents, leveraging fast damage and card advantage.

  • Neriv, Crackling Vanguard

    Neriv, Crackling Vanguard

    Generate numerous differently named tokens to overwhelm opponents through combat damage while exiling cards to disrupt opponent resources and maintain control.

Gameplay Insights

  • 1

    The combination of Outcaster Trailblazer and Fanatic of Ronus synergized well by generating mana and drawing cards whenever large creatures entered, enabling explosive turns.

  • 2

    Teval's ability to mill three cards on attack and then return lands from the graveyard gave a steady flow of zombie tokens, creating consistent board development.

  • 3

    Eshki's Terror of the Peaks punished opponents with damage whenever creatures entered the battlefield under its controller's control, effectively amplifying token strategies.

  • 4

    Charismatic Conqueror provided a clever disruption element by forcing opponents to either tap their newly entered permanents or yield a vampire token, slowing aggressive token decks.

  • 5

    Zurgo's aggressive tokens and ability to sack them for value maintained constant pressure on opponents, creating a balance of offense and resource advantage.

  • 6

    Battle Angels of Tir created a versatile threat that provided card draw, treasure tokens, and life gain based on the relative game state, adding resilience and incremental advantage.

Notable Cards

  • Terror of the Peaks

    Terror of the Peaks

  • Outcaster Trailblazer

    Outcaster Trailblazer

  • Charismatic Conqueror

    Charismatic Conqueror

  • Dread Return

    Dread Return

Gameplay Summary

The game featured four commanders each pursuing distinct strategies reflective of their color identities and abilities.

Early turns were focused on setting up mana bases and deploying key creatures to establish board presence.

Teval, the Balanced Scale, aimed to mill cards and generate zombie tokens by recurring lands from the graveyard, steadily building a threat base.

Neriv, Crackling Vanguard, focused on producing a wide variety of differently named tokens, applying pressure through combat damage and aiming to exile opponent resources.

Eshki, Temur's Roar leveraged big creatures at reduced costs and used burn effects tied to creature power to damage opponents, highlighted by casting Terror of the Peaks to deal incremental damage with each new creature entering the battlefield.

Zurgo Stormrender operated a Mardu aggressive tokens strategy, creating tokens for attacking and sac outlets for card draw or burn effects, maintaining pressure through repeated attacks and value generation.

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