Deck Strategies
Kelsien, the Plague
Control the board by granting death touch to creatures and accumulating experience counters, using combat to wear down opponents while maintaining board presence.
Magda, Brazen Outlaw
Generate treasures and artifacts through a dwarf tribal theme, using mountains and artifact synergies for ramp and aggressive plays.
Firesong and Sunspeaker
Leverage Boros burn spells and creatures with lifelink to deal incremental damage and aim for large damage spells like Earthquake for a board wipe and win.
Tana, the Bloodsower / Ravos, Soultender
Play undercosted creatures with big bodies and use sacrifice and recursion synergies to fling creatures at opponents, applying pressure through repeated damage and creature reanimation.
Gameplay Insights
- 1
Using Right of the Raging Storm created recurring 5/1 haste elemental tokens that applied constant pressure despite their fragility.
- 2
Sacrificing creatures to Kazul's Fury to fling them at opponents proved an effective removal and damage combination in the Tana/Ravos deck.
- 3
Magda's ability to generate multiple treasures each turn accelerated artifact ramp and enabled explosive plays.
- 4
Kelsien's death touch granted through experience counters forced careful blocking and made combat exchanges heavily favor Kelsien’s side.
- 5
Players effectively used ramping artifacts like Rakdos Signet and Fire Diamond early to accelerate their game plans.
- 6
Careful timing of blocking and sacrificing tokens helped mitigate damage and maintain board control.
Notable Cards
Dockside Extortionist
Vampiric Tutor
Swiftfoot Boots
Rakdos Signet
Fire Diamond
Summary
The game began with players developing their mana bases and setting up their strategies. Kelsien, the Plague focused on controlling the board by granting death touch and accumulating experience counters, aiming to dominate combat phases. Magda, Brazen Outlaw deployed a suite of dwarves to generate artifacts and leverage synergies with mountains and treasure tokens. Firesong and Sunspeaker aimed to leverage Boros burn spells and creatures with lifegain, setting up for potential mass damage with spells like Earthquake. Tana and Ravos piloted a four-color fling strategy, playing large creatures and using sacrifice and recursion synergies to fling creatures at opponents for damage, while also benefiting from creatures dying and returning. Early turns involved ramping, deploying key creatures, and establishing board presence, with Magda producing treasures and Kelsien preparing for combat control. As the game progressed, a pivotal moment came when a player cast Right of the Raging Storm, creating a steady stream of 5/1 haste elemental tokens that pressured the table but were fragile due to their low toughness. Kelsien's death touch creatures and artifact synergies helped maintain board control, while Magda's dwarves and treasures enabled aggressive plays and artifact synergies. The Tana/Ravos player used sac outlets and fling abilities to remove threats and directly damage opponents, exemplified by sacrificing creatures to Kazul's Fury to fling them at others, shifting momentum. Combat interactions became intense, with careful blocking and trading, including sacrificing tokens at strategic times. The game displayed a dynamic interplay of aggressive treasure and artifact generation, continuous token creation, and tactical removal through sacrifice and fling effects, with each player leveraging their commander’s strengths to control the board and pressure opponents.