Deck & Commander Strategies

Fire Lord Azula
Aggressive combo and storm archetype leveraging red-black spells to quickly dig through the deck with tutors and Tainted Pact, aiming to win through Ad Nauseam and Thassa’s Oracle or direct damage.

Fire Lord Ozai
Infinite mana combo deck focusing on assembling combos that generate infinite resources and large board presence, applying pressure through repeated spell casting and big creatures.

Long Feng, Grand Secretariat
Control-oriented deck using flash creatures for tempo advantage and card draw engines, combined with disruption and slow grind toward value-based win conditions.

Wan Shi Tong, Librarian
Card draw and value-based deck employing equipment like Skullclamp and creatures that generate incremental advantages, focusing on out-valuing opponents while maintaining board presence.
Gameplay Insights
- 1
Azula’s player opted for an aggressive Tainted Pact sequence to try to assemble a combo win quickly, but this backfired due to heavy card loss and timely opponent removal.
- 2
Use of flash creatures like Fairy Mastermind allowed Long Feng’s player to generate card advantage and respond to threats efficiently.
- 3
The timing of removal spells such as Dismember paired with sacrifice effects like Culling the Weak proved crucial in disrupting Azula’s combo attempts.
- 4
Tutors such as Demonic Tutor and Mystical Tutor were pivotal in setting up key spells and combos throughout the game, emphasizing the importance of deck manipulation in cEDH.
- 5
Equipment like Skullclamp and artifacts like One Ring provided strong incremental advantage and card draw, contributing to sustained pressure and resource generation.
Notable Cards
-

Tainted Pact
-

Ad Nauseam
-

Demonic Tutor
-

Skullclamp
-

Dismember
-

Culling the Weak
-

Arcane Signet
Gameplay Summary
The game featured four Avatar-themed commanders engaging in a competitive cEDH battle.
Early turns involved ramp and setup, with players developing mana bases and casting key creatures and enchantments.
Azula's player aggressively pushed damage early and aimed to leverage her commander’s abilities combined with powerful spells like Demonic Tutor and Tainted Pact to dig deep into the deck.
Meanwhile, Ozai's player focused on assembling infinite mana combos and applying pressure with a large board presence and potent spells.
Long Feng’s deck utilized control elements and card advantage through creatures like Fairy Mastermind and strategic flash plays.
Wan Shi Tong’s player capitalized on card draw and board presence, managing threats with reactive plays and equipment like Skullclamp to maximize value. A pivotal moment came when Azula’s player attempted a high-risk Tainted Pact to sculpt their hand and assemble a game-winning combo involving Ad Nauseam and Thassa’s Oracle.
However, the aggressive nature of this play resulted in significant card loss and ultimately led to Azula’s commander being removed via a well-timed removal sequence involving Dismember and Culling the Weak, delaying their win attempt.
The game then shifted focus to Ozai and Wan Shi Tong as they built board states and leveraged their synergistic combos and control elements.
The interaction between tutors, removal, and key artifacts like One Ring and Chromeox shaped the tempo and board control.
The game showcased sharp play, with players balancing aggression, disruption, and combo lines in a tense four-player cEDH environment.






























