The Final Fantasy Precons are STRONG | Cloud vs Terra vs Y'shtola vs Tidus | Deckmasters #7 thumbnail Blurred backdrop thumbnail

The Final Fantasy Precons are STRONG | Cloud vs Terra vs Y'shtola vs Tidus | Deckmasters #7

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Equip Cloud with powerful artifacts to increase his damage output and attack aggressively, using equipment cost reduction to accelerate the process.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    Focus on +1/+1 counters and proliferate them to create large threats quickly, supported by card draw and tempo plays.

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

    Cast high-cost spells to drain opponents' life and generate card advantage, leveraging Ishola's abilities to control the board and maintain resource superiority.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    Utilize graveyard recursion by putting creatures into the graveyard and casting them back with Terra or other effects, aiming for value and resilience.

Gameplay Insights

  • 1

    Early ramp and mana acceleration were critical in enabling timely deployment of key threats like Ishola and Cloud equipped with multiple artifacts.

  • 2

    Sid's ability to reduce equipment costs and recur equipment from the graveyard synergized well with Cloud's aggressive equipment strategy.

  • 3

    Ishola's life drain and card draw triggered by casting non-creature spells of three or more mana created steady incremental advantage over opponents.

  • 4

    Terra's deck struggled with mana color consistency, highlighting the importance of balancing colorless lands and fixing in multicolor decks.

  • 5

    Strago's ability to exile and cast spells for free added unexpected versatility and threat generation, pressuring opponents on multiple fronts.

  • 6

    Using discard payoffs such as Bannon's draw ability on attack allowed additional card filtering and value generation.

  • 7

    The combination of mana rocks like Soul Ring with cards like Demolition Field helped overcome early mana challenges and enabled impactful plays.

Notable Cards

  • Explorer's Scope

    Explorer's Scope

  • Demolition Field

    Demolition Field

Gameplay Summary

The game featured a four-player Commander match with the new Final Fantasy preconstructed decks.

Early turns focused heavily on ramp and establishing board presence.

Cloud's deck aimed to equip and boost its commander for large combat damage, seen through plays like Explorer's Scope and Sid, Free Flyer Pilot to reduce equipment costs.

Tidus's deck proliferated +1/+1 counters and used card draw engines such as Tile Tracker to maintain tempo.

Y'shtola's deck leveraged high-cost spells to drain opponents and gain card advantage, exemplified by the early cast of Ishola, Knights Blessed, which punishes opponents for losing life and rewards the player with card draw.

Terra's deck sought to fill the graveyard and recur creatures with cards like Bannon, the Returner's Leader, but struggled with mana color consistency due to the high number of colorless lands in the deck. The pivotal moments included Ishola's early arrival on the battlefield, enabling incremental card draw and life gain while dealing damage to opponents, which pressured all players.

Sid's ability to recur equipment and vehicles helped maintain Cloud's aggressive equipment synergy.

Strago emerged as a potential game-changer by allowing free casting of exiled spells, helping to maintain pressure and card advantage.

The interaction between Soul Ring, Demolition Field, and other mana rocks allowed players to cast several impactful spells quickly, despite mana challenges.

The game demonstrated the importance of balancing mana fixing and ramp, as Terra's deck showed vulnerability to mana screw.

The game progressed with players jockeying for position through incremental resource advantages and tempo plays, aiming to win through combat damage or attrition via card advantage and life drain.

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