Deck & Commander Strategies

Agatha of the Vile Cauldron
Develop a board full of creatures with activated abilities, reduce their activation costs with Agatha’s presence, and leverage coven and pump effects to overwhelm opponents either by combat damage or burning them out.

Kona, Rescue Beastie
Utilize Kona’s tap ability to generate value from large creatures and permanents, focusing on green ramp and big threats to control the board and finish the game through overwhelming force.

Goro-Goro and Satoru
Play creatures that deal damage upon entering the battlefield to trigger commander abilities creating dragon tokens, build a wide army of hasty attackers, and use combat tricks and ninjutsu to keep up aggressive pressure.

The Pride of Hull Clade
Deploy cheap, evasive creatures with high toughness to draw cards and dig deeper into the deck, then flip defenses into offense by turning the big butts of creatures into a game-ending threat.
Gameplay Insights
- 1
Brian used Dusquatch Recruiter with Agatha’s cost reduction to efficiently dig for key cards, revealing Forgotten Ancient which became pivotal for accumulating +1/+1 counters and card draw.
- 2
Jimmy’s Goro-Goro and Satoru deck capitalized on creatures dealing damage as they entered the battlefield to rapidly create dragons and maintain an aggressive stance, including countering an important spell to preserve momentum.
- 3
Jarvis leveraged ninjutsu to repeatedly bounce and replay creatures like Ingenious Infiltrator, maximizing card draw and evasive damage.
- 4
Rachel’s Pride of Hull Clade generated a defensive board with goblin tokens forced on opponents to bolster blockers for aggressive plays later, showing a strategic use of opponent resources.
- 5
Throughout the early and midgame, players carefully chose attack targets to manage threats and apply pressure, with Agatha and Dusquatch Recruiter combining for valuable card advantage and incremental damage.
Notable Cards
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Ingenious Infiltrator
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Forgotten Ancient
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Gilded Goose
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Goblin Anarchomancer
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Breeding Pool
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Steam Vents
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Path of Ancestry
Gameplay Summary
The game started with all four players establishing their mana bases and early board presence, focusing on ramp and utility creatures to support their commanders' strategies.
Brian Kibler's Agatha deck aimed to leverage activated abilities and cost reduction to generate value and apply pressure, while Jarvis Johnson's Kona deck focused on tapping Kona for value and deploying large creatures to dominate the board.
Rachel piloted Pride of Hull Clade, a deck centered on big, evasive creatures with high toughness turned into card draw, and Jimmy commanded Goro-Goro and Satoru, a deck built to create aggressive creatures that trigger dragon tokens and maintain a fast, threatening board state with haste and combat tricks.
Early turns saw tactical exchanges of damage and card advantage plays such as scrying, ninjutsu, and token creation, setting the stage for midgame conflict.














































