The Command Dudes! Ep.3 The Struggle | Magic: The Gathering EDH Gameplay thumbnail Blurred backdrop thumbnail
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The Command Dudes! Ep.3 The Struggle | Magic: The Gathering EDH Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kelsien, the Plague

    Kelsien, the Plague

    A semi-voltron deck focusing on equipping Kelsien to grow in power and use death touch to chip away at opponents, while pinging other creatures to control the board.

  • Nevinyrral, Urborg Tyrant

    Nevinyrral, Urborg Tyrant

    A control deck that uses land destruction, artifact interaction, and sacrificing permanents to disrupt opponents and control the pace of the game.

  • Arcades, the Strategist

    Arcades, the Strategist

    A wall tribal deck that leverages walls to block damage and draw cards, building a strong defensive board to outlast opponents.

  • Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist

    A voltron equipment deck that aims to quickly equip Ardenn with powerful artifacts and swing for lethal damage.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    A voltron deck focused on equipping Rograkh with heavy equipment and using aggressive combat to take out opponents.

Gameplay Insights

  • 1

    Nevinyrral’s removal of key commanders and artifacts significantly slowed aggressive strategies, forcing players to stall and adapt.

  • 2

    Kelsien’s death touch ability was instrumental in controlling the board and pressuring opponents by pinging their creatures and mana sources.

  • 3

    Arcades built a defensive wall board that allowed for card draw and board stability, delaying the game’s pace.

  • 4

    The use of heavy equipment like Colossus Hammer on Rograkh and Ardenn enabled high-impact combat turns that threatened to close out the game.

  • 5

    Players had to balance ramping and interaction carefully in the presence of strong control elements, resulting in a longer and more tactical game.

Notable Cards

  • Kelsien, the Plague

    Kelsien, the Plague

  • Nevinyrral, Urborg Tyrant

    Nevinyrral, Urborg Tyrant

  • Arcades, the Strategist

    Arcades, the Strategist

  • Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

  • Colossus Hammer

    Colossus Hammer

  • Darksteel Plate

    Darksteel Plate

  • Stoneforge Mystic

    Stoneforge Mystic

  • Path to Exile

    Path to Exile

Gameplay Summary

The game featured a diverse set of strategies, including a control deck, a wall tribal deck, and two voltron decks.

Early turns saw players developing their boards with key equipment and creatures, while the control player aimed to disrupt with land destruction and removal spells.

Kelsien, the Plague steadily grew stronger through death touch and pinging, applying pressure by targeting opponent’s creatures and mana sources.

Meanwhile, Arcades focused on building a formidable defense of walls to draw cards and maintain board presence, while Rograkh and Ardenn aimed to voltron up and finish with heavy equipment like Colossus Hammer. A pivotal moment occurred when Nevinyrral, Urborg Tyrant used removal spells like Path to Exile to eliminate prominent threats, notably targeting commanders and essential artifacts, slowing down aggressive strategies.

The game slowed down considerably due to control elements and players stalling to find the right plays.

Equipment and combat damage became central as Kelsien leveraged death touch to whittle down opponents and Rograkh sought to close out the game with heavy hitters.

The gameplay emphasized interaction, resource denial, and incremental damage, with players carefully timing their removal and attacks to gain incremental advantages in a tense mid-game.

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