Deck Strategies
Olivia, Opulent Outlaw
Generate treasure tokens by committing 'crimes' with creatures, then use the treasures to ramp mana and pump creatures for aggressive attacks.
Eriette, the Beguiler
Control opponentsโ creatures by enchanting them with auras, effectively stealing permanents and turning enemy resources into your own.
Kellan, the Kid
Cast spells from various zones outside the hand to maximize card advantage and cheat out permanents, while applying pressure with flying lifelink creatures.
Bruse Tarl, Roving Rancher
Create Ox tokens through triggered abilities on entering and attacking, and use the transmogrifying wand to turn opposing creatures into tokens, combining token generation with combat tricks.
Gameplay Insights
- 1
Erietteโs ability to control creatures via auras shifted board control dynamics, forcing opponents to rethink attacks and defenses.
- 2
Kellanโs strategy to cast spells from zones other than the hand allowed for increased tempo and resource efficiency, putting pressure on opponents early.
- 3
Bruseโs use of the transmogrifying wand to destroy creatures and generate Ox tokens provided a strong board presence and threat mitigation.
- 4
Oliviaโs approach of generating treasures through committing crimes effectively accelerated mana development and empowered her creatures for attacks.
- 5
Players carefully managed their tapped lands early on, reflecting a strategic buildup rather than rapid aggression.
Notable Cards
Transmogrifying Wand
Nighthawk Scavenger
Ghoulish Impetus
Summary
The game began with players establishing their mana bases, mostly tapping lands early on while deploying key commanders and creatures. Kellan the Kid focused on casting spells from zones other than the hand to maximize card advantage, while Olivia, Opulent Outlaw aimed to generate treasure and pump creatures by committing 'crimes.' Bruse Tarl, Roving Rancher centered around creating Ox tokens and leveraging the top card of the library for value, and Eriette, the Beguiler sought to steal opponents' creatures by enchanting them with auras. Early turns saw players developing their boards cautiously, with Eriette casting her commander and preparing to take control of enemy permanents. Kellan established a flying lifelink threat that encouraged attacks, while Bruse set up token generation and combat tricks. Olivia built treasure tokens to ramp into more powerful spells. A pivotal moment came when Eriette used her auras to begin controlling opposing creatures, disrupting others' strategies. Meanwhile, Kellan's ability to cast spells from alternative zones and Olivia's treasure generation created pressure on the board. Bruse's transmogrifying wand threatened to remove creatures and replace them with Ox tokens, adding a layer of battlefield control and token synergy. The game revolved around managing creature control, incremental advantage from treasures and tokens, and leveraging powerful abilities attached to their commanders to outlast opponents.