Commander Clash: Zendikar Keeps Rising | S9 E13 | Ashaya vs. Phylath vs. Verazol vs. Yasharn thumbnail Commander Clash: Zendikar Keeps Rising | S9 E13 | Ashaya vs. Phylath vs. Verazol vs. Yasharn thumbnail
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Commander Clash: Zendikar Keeps Rising | S9 E13 | Ashaya vs. Phylath vs. Verazol vs. Yasharn

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Verazol, the Split Current

    Verazol, the Split Current

    Utilizes kicker spells to draw cards and generate value by copying kicked spells, eventually winning through overwhelming card advantage and spell doubling.

  • Phylath, World Sculptor

    Phylath, World Sculptor

    Leverages landfall and plant tribal synergies to grow creatures quickly and dominate the battlefield with enhanced plant tokens and landfall triggers.

  • Yasharn, Implacable Earth

    Yasharn, Implacable Earth

    Plays a green-white hatebear style deck focused on disruption and fair combat tools to slow opponents down and control the pace of the game.

  • Ashaya, Soul of the Wild

    Ashaya, Soul of the Wild

    Turns all creatures into forests, enabling massive ramp and repeated landfall triggers to combo off and generate powerful board states.

Gameplay Insights

  • 1

    Verazol’s ability to remove counters to copy kicked spells creates a unique engine that turns normally weak kicker spells into powerful finishers.

  • 2

    Phylath’s landfall synergy combined with plant tribal tokens creates a rapid board presence that can overwhelm opponents if not checked early.

  • 3

    Yasharn’s hatebear approach, while disruptive, can struggle in a meta with explosive ramp and combo decks that create large board states quickly.

  • 4

    Ashaya’s mechanic of turning creatures into lands enables repeated landfall triggers, which synergizes exceptionally well with ramp and landfall effects to build advantage.

  • 5

    Players had to carefully consider mass land destruction effects, as Ashaya’s strategy depends heavily on creatures also functioning as lands.

  • 6

    The diversity of strategies highlighted the strengths and weaknesses of mono and multi-color decks in handling ramp, disruption, and combo potential.

Notable Cards

  • Verazol, the Split Current

    Verazol, the Split Current

  • Phylath, World Sculptor

    Phylath, World Sculptor

  • Yasharn, Implacable Earth

    Yasharn, Implacable Earth

  • Ashaya, Soul of the Wild

    Ashaya, Soul of the Wild

  • Rite of Replication

    Rite of Replication

Summary

The game began with each player piloting unique Zendikar Rising commanders, setting the stage for diverse strategies. Verazol, the Split Current, focused on leveraging kicker spells to generate card advantage and eventually win by doubling the effects of kicked spells. Phylath, World Sculptor, aimed to build a plant tribal synergy with landfall triggers, creating a board presence that could grow large quickly. Yasharn, Implacable Earth, took a more hatebear-oriented approach, aiming to disrupt opponents with efficient creatures and tactics despite lacking blue's typical control tools. Ashaya, Soul of the Wild, turned all creatures into forests, enabling massive ramp and landfall synergies to combo off and generate overwhelming value, especially with budget constraints moderating its power level. Key turning points included Verazol's incremental value from kicker spells, which began to pressure opponents with card advantage and copy effects. Phylath's plant tribal strategy allowed for significant board growth, leveraging landfall to strengthen creatures and generate threats rapidly. Yasharn's hatebear package proved disruptive but struggled to keep pace with the explosive ramp and value engines on the table. Ashaya's ability to transform creatures into lands and trigger landfall repeatedly proved a powerful engine, enabling combos and synergy that threatened to end the game if unchecked. The interplay between landfall triggers and creature-land duality was central to the gameplay, with board wipes and targeted removal shaping the tempo. Ultimately, the game showcased the diversity of Zendikar Rising commanders and their distinct approaches to controlling and winning the board.

Description

We continue our exploration of Zendikar Rising with another episode showcasing new commanders from the set. Here’s what we’ve got:

  • Crim feels no gilt playing an pigging out with a hogwash Hateboars deck, squealing with glee as his opponents wallow in despair from Yasharn, Implacable Earth
  • Richard aka the King of Jank Tribal tries his hand at making Plant Tribal a winner with the help of Phylath, World Sculptor
  • Seth is excited to do some extreme durdling this week with a Simic Kicker deck led by Verazol, the Split Current
  • Tomer looks to showcase what silly things can happen when all your creatures are also Forests, looking to Combo off with a budget Ashaya, Soul of the Wild

Will Seth be allowed to durdle in peace? How powerful is turning all your creatures into Forests? Can Crim troll the group without Blue? Find out now on Commander Clash! But first, a quick reminder: if you like Commander Clash and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.

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Article (including deck lists): www.mtggoldfish.com/articles/commander-clash-s9-e13-zendikar-keeps-rising-ashaya-vs-phylath-vs-verazol-vs-yasharn