Deck Strategies
Hapatra, Vizier of Poisons
Leverages -1/-1 counters and snake token generation to build a go-wide board of deathtouch creatures, aiming to control the board and slowly drain opponents through incremental damage.
Omnath, Locus of Creation
Focuses on landfall synergies, ramping mana, gaining life, drawing cards, and dealing damage to opponents, aiming to outvalue and stabilize with powerful elemental tokens and burn effects.
Fynn, the Fangbearer
An infect-themed deck that applies poison counters quickly with deathtouch creatures and proliferate effects, aiming to win by dealing 10 poison counters instead of traditional damage.
Zada, Hedron Grinder
Utilizes a suite of cheap token creatures and spells that target Zada to pump a massive army, aiming for explosive combat phases to overwhelm opponents with a large horde of buffed tokens.
Gameplay Insights
- 1
Fynn’s infect strategy forced players to prioritize removing or blocking his deathtouch creatures to avoid losing to poison counters quickly, adding tension to combat decisions.
- 2
Omnath’s landfall triggers provided consistent card draw and life gain, which was crucial for maintaining board presence and weathering aggressive token swarms.
- 3
Zada’s ability to pump all tokens simultaneously made timing spells that target him critical for maximizing damage output during combat phases.
- 4
Hapatra’s -1/-1 counter synergy created persistent pressure by both weakening opposing creatures and generating defensive snakes with deathtouch.
- 5
Players had to carefully balance aggression and defense throughout the mid-game, as sudden board wipes or poison damage could abruptly shift the game’s outcome.
Notable Cards
Hapatra, Vizier of Poisons
Omnath, Locus of Creation
Fynn, the Fangbearer
Zada, Hedron Grinder
Tajuru Blightblade
Summary
The game began with a typical multiplayer dynamic featuring four distinct commanders: Hapatra, Vizier of Poisons; Omnath, Locus of Creation; Fynn, the Fangbearer; and Zada, Hedron Grinder. Early turns saw players establishing their board states with Hapatra deploying a go-wide -1/-1 counter strategy, Omnath ramping and triggering landfall effects to generate value, Zada preparing to leverage his ability to pump tokens, and Fynn setting up an infect-focused poison counter plan. A key turning point was when Fynn's infect strategy began to apply pressure with poison counters, threatening to end the game quickly due to the low 10 poison counter threshold, forcing opponents to respond swiftly. Meanwhile, Omnath's landfall triggers generated strong card advantage and life gain, helping him stabilize and build a formidable presence. Zada capitalized on his ability to pump a horde of tokens at once, swinging the board tempo in his favor. Hapatra continued to chip away with -1/-1 counters and created a persistent swarm of deathtouch creatures, making it difficult for opponents to attack safely. As the game progressed, the players navigated around each other's strengths, with multiple board wipes and strategic removal spells leveling the playing field at points. The game’s momentum shifted several times as Omnath and Zada sought to overwhelm the table, but Fynn’s infect damage consistently threatened to close the game quickly. Ultimately, the tension between applying poison counters and board-wide aggression defined the mid to late game, with players forced to balance offense and defense carefully to avoid sudden defeat by poison or token swarms.