Deck Strategies
Kruphix, God of Horizons
Ramp mana and maintain a large hand size to cast powerful spells and control the game state, using K the Great Creator to manipulate artifacts and generate board presence.
Bruenor Battlehammer
Aggressively equip and enchant the commander to deal large amounts of combat damage early, leveraging equipment like Sword of the Animus and enchantments to increase power and lifelink.
Carth the Lion
Search and deploy planeswalkers to generate value and tokens, then use those tokens and planeswalker abilities to overwhelm opponents and control the battlefield.
Edric, Spymaster of Trest
Generate a swarm of small, evasive creatures to draw cards through combat damage, maintaining card advantage and applying consistent pressure with multiple attackers.
Gameplay Insights
- 1
Bruenor Battlehammer’s early attachment of Sword of the Animus and subsequent buffs allowed a near one-shot threat by turn four, forcing opponents into defensive plays.
- 2
Carth the Lion’s use of planeswalkers like Ob Nixilis created flying demon tokens that provided both board presence and a deterrent against attacks.
- 3
Kruphix’s K the Great Creator was used effectively to animate artifacts, adding unexpected threats and board control options.
- 4
Edric’s strategy of attacking with multiple small creatures to draw cards proved effective in maintaining a steady flow of resources and keeping pressure on opponents.
- 5
The interaction between equipment, enchantments, and combat damage was a critical factor that shaped player decisions and the flow of the game.
- 6
Players carefully managed removal and blocking to prevent lethal damage from Bruenor’s heavily equipped commander, highlighting the importance of timing and prioritization in combat.
Notable Cards
Coiling Oracle
Edric, Spymaster of Trest
Fellwar Stone
Bone Shards
Arcane Signet
Elvish Mystic
Summary
The game began with all players developing their mana bases and deploying early creatures to establish board presence. Bruenor Battlehammer made an aggressive early play by attaching Sword of the Animus and equipping it to his commander, enhancing his combat potential significantly. Edric, Spymaster of Trest utilized his ability to draw cards through dealing combat damage with multiple small creatures, steadily building card advantage. Kruphix, God of Horizons focused on ramp and card draw, leveraging his ability to store mana and keep a high hand size, while Carth the Lion searched his deck to find powerful planeswalkers to bolster his board state. A pivotal moment occurred when Bruenor Battlehammer, heavily buffed with multiple equipment and enchantments, threatened to deal lethal damage quickly, forcing opponents to carefully consider blocking and removal options. Carth the Lion responded by deploying planeswalkers, such as Ob Nixilis, which created flying demon tokens and applied additional pressure. Kruphix attempted to control the game with strategic removal and tempo plays, including turning non-creature artifacts into creatures with K the Great Creator. Edric capitalized on his swarm strategy, drawing multiple cards and maintaining tempo by attacking with flyers and other evasive creatures. Throughout the game, players engaged in tactical combat and resource management, each aiming to leverage their unique deck strengths to secure a winning position.