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PATREON EXCLUSIVE DECLASSIFIED | The Spike Feeders EDH Gameplay

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    A combo-oriented deck that leverages artifact synergies and infinite combos involving Breya and Helm of the Host to win the game quickly.

  • Grand Arbiter Augustin IV

    Grand Arbiter Augustin IV

    A control and tempo deck that slows opponents with tax effects and countermagic while advancing a value engine based on Grand Arbiter's tax and card advantage.

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    A fast combo deck focused on assembling Helm of the Host combos and using Godo's ability to cheat out equipment for a quick win.

  • Circu, Dimir Lobotomist

    Circu, Dimir Lobotomist

    A lantern control style deck that uses Circu's ability to exile cards from opponents' decks and disrupt their draws, aiming to lock down the game.

Gameplay Insights

  • 1

    Jan’s early play of Lantern of Insight and Crafters' Cage set the tone for a disruptive, control-heavy game that sought to limit opponents' options.

  • 2

    Eliot’s ramp with artifacts like Soul Ring and Fellwar Stone aimed to accelerate the Helm of the Host combo, demonstrating efficient mana development for combo execution.

  • 3

    Jerry’s use of Demonic Consultation to exile his entire library was a game-ending play that caught all players off guard and showcased a high-risk, high-reward combo finish.

  • 4

    Circu’s ability to exile key cards helped maintain a lock on opponents’ resources, illustrating the power of incremental disruption in a multiplayer Commander environment.

Notable Cards

  • Lantern of Insight

    Lantern of Insight

  • Fellwar Stone

    Fellwar Stone

  • Helm of the Host

    Helm of the Host

  • Demonic Consultation

    Demonic Consultation

  • Circu, Dimir Lobotomist

    Circu, Dimir Lobotomist

  • Grand Arbiter Augustin IV

    Grand Arbiter Augustin IV

Gameplay Summary

The game began with each player setting up their early board states, with Jan establishing a control presence by casting Lantern of Insight and Crafters' Cage, aiming to disrupt opponents' draws and strategies.

Jim developed his mana with ramp cards like Fellwar Stone and Soul Ring while playing a more controlling Grand Arbiter deck.

Jerry, piloting Breya, Etherium Shaper, looked for combo pieces and value plays, while Eliot on Godo, Bandit Warlord, aimed to assemble a Helm combo.

As the turns progressed, Jan used Circu, Dimir Lobotomist's ability to exile key cards and lock down the game state, while Eliot fetched lands and played ramp artifacts to accelerate his combo plan.

The game came to a swift conclusion when Jerry utilized an unexpected Demonic Consultation naming a card to exile his entire library, effectively decking himself and ending the game abruptly in a surprising manner.

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