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Isshin vs Go-Shintai vs Nashi vs Hinata | Kamigawa Neon Dynasty | MTG Commander EDH Gameplay

Quintessential MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Focuses on generating and leveraging shrine enchantments to trigger powerful effects, aiming to win through shrine synergy and enchantment-based value.

  • Nashi, Moon Sage's Scion

    Nashi, Moon Sage's Scion

    Aggressive mono-black deck that emphasizes combat damage and ninja tribal synergies, using ninjutsu and discard effects to maintain pressure and disrupt opponents.

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    A combat-focused samurai deck that capitalizes on double strike to deal double damage, protecting key creatures and shrines while applying consistent combat pressure.

  • Hinata, Dawn-Crowned

    Hinata, Dawn-Crowned

    A Jeskai control deck that uses multi-target instants and sorceries for board control, while protecting creatures from targeting spells to maintain a stable board presence.

Gameplay Insights

  • 1

    Nashi's ninjutsu activation to return a creature to hand and deploy a ninja blocker was a key tactical move enabling surprise blockers and treasure generation.

  • 2

    Isshin's double strike combat strategy effectively pressured opponents and served as a deterrent against attacks, especially in protecting shrine enchantments.

  • 3

    Go-Shintai's optimized mana base and enchantress synergy ensured steady shrine enchantment deployment and card draw, maintaining board presence and value.

  • 4

    Hinata's multi-target spells combined with protection effects helped maintain control over the board state and shield key creatures from removal.

  • 5

    The use of exile-based removal by Nashi to handle Hinata removed a critical threat without increasing spell costs, showcasing efficient removal sequencing.

  • 6

    Isshin casting a board wipe (Farewell) strategically reset the board, impacting all players but preserving key enchantments and creatures where possible.

Notable Cards

  • Enchantress's Presence

    Enchantress's Presence

  • Goldspan Dragon

    Goldspan Dragon

  • Cunning Rhetoric

    Cunning Rhetoric

  • Farewell

    Farewell

  • Reliquary Tower

    Reliquary Tower

  • Talisman of Conviction

    Talisman of Conviction

  • Archmage's Charm

    Archmage's Charm

Summary

The game began with each player developing their board state and mana bases, preparing for their unique strategies. Go-Shintai of Life's Origin focused on ramping and casting multiple shrine enchantments to trigger powerful effects, aiming to win through shrine synergy. Nashi, Moon Sage's Scion adopted a highly aggressive approach reminiscent of an Etali deck, prioritizing combat damage and utilizing ninja tribal synergies to maintain pressure. Isshin, Two Heavens as One aimed to leverage his double strike ability to dominate combat and protect the shrine-focused player, while Hinata, Dawn-Crowned played a Jeskai control-like deck with multi-target instants and sorceries, providing board control and protection for creatures from targeting effects. Key moments included Nashi's use of ninjutsu to surprise opponents with evasive blockers that simultaneously pressured multiple players. Isshin played a pivotal role in defending shrines while dealing significant combat damage through repeated double strike attacks. The shrine player's optimized mana base allowed consistent shrine drops, which were further supported by enchantress effects drawing additional cards. The game featured interactions like exile removal on Hinata by Nashi and a well-timed board wipe cast by Isshin to reset the battlefield. Ultimately, the game revolved around maintaining shrine triggers and combat dominance, with Nashi's aggressive tactics clashing against Go-Shintai's enchantment synergy and Isshin's combat prowess.

Description

NOW WITH ENGLISH SUBTITLES (lol)

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Kamigawa: Neon Dynasty is here! The latest Magic: the Gathering set features ninjas, samurais, shrines, mechs and everything NEON!

Quintessential Commander is a MTG EDH Commander gameplay series where the priority is not winning the game, but rather having fun together, joking and laughing around. We aim to produce high-quality, entertaining and fast-paced gameplay videos that will make you laugh too!

In this episode, we feature the attacking prowess of Isshin, Two Heavens as One, the 5-color shrines of Go-Shintai of Life’s Origin, a Jeskai targeting deck Hinata, Dawn-Crowned, and the mono-black version of Etali - Nashi, Moon Sage’s Scion!

Who will ascend to the summit?


Decklists:

Esmond’s Go-Shintai of Life’s Origin: www.moxfield.com/decks/rlTy4Dg5mE2xBuWn2xx_pQ

Matthew’s Nashi, Moon Sage’s Scion: www.moxfield.com/decks/HtUikkLZ2Uu4In75y1Icmg

Gabriel’s Isshin, Two Heavens as One: www.moxfield.com/decks/DyC6yOHdH0qGBvkCpEnyOw

YaQiong’s Hinata, Dawn-Crowned: www.moxfield.com/decks/Zlm8Dsu1YUSIVi_v63bcnw


Socials: Esmond on Twitter: twitter.com/EzzyHey Games Haven Singapore: www.gameshaventcg.com Games Haven Facebook: www.facebook.com/gameshavensg Games Haven Instagram: @Games_Haven_SG

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