WNL 70 | The Return of Spencer & Does it Resolve? | Live MTG EDH | Commander Gameplay thumbnail Blurred backdrop thumbnail
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WNL 70 | The Return of Spencer & Does it Resolve? | Live MTG EDH | Commander Gameplay

Cardboard Command


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Velomachus Lorehold

    Velomachus Lorehold

    Aggressively swings with a flying, vigilance, haste dragon to trigger casting of instant and sorcery spells from the top of the library for free, generating card advantage and board presence.

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Produces large numbers of goblin tokens each turn to overwhelm opponents through token swarm and go wide strategies.

  • Raggadragga, Goreguts Boss

    Raggadragga, Goreguts Boss

    Leverages Mardu tribal synergies focusing on aggressive creatures and tribal buffs to maintain board pressure and execute early game aggression.

  • Ghyrson Starn, Kelermorph

    Ghyrson Starn, Kelermorph

    Likely focuses on graveyard recursion and value generation, utilizing the commander’s ability to manipulate the graveyard and create persistent threats.

Gameplay Insights

  • 1

    Spencer’s careful use of Velomachus Lorehold’s ability to play spells from the top of his library for free allowed him to maintain card advantage and tempo without resorting to board wipes.

  • 2

    Lucas focused on building a large board of goblin tokens early, which created a significant threat that forced opponents to respond or be overwhelmed.

  • 3

    Dave’s explosive turn one with mana acceleration and aggressive creatures set the pace for early game pressure, demonstrating the power of Mardu tribal synergy.

  • 4

    Players showed restraint in using board wipes, opting instead for targeted removal and combat interactions, which kept the board state dynamic and interactive.

  • 5

    The game featured multiple strategic interactions around protecting key creatures and maximizing commander abilities, emphasizing the importance of timing and resource management.

Notable Cards

  • Velomachus Lorehold

    Velomachus Lorehold

  • Krenko, Mob Boss

    Krenko, Mob Boss

  • Raggadragga, Goreguts Boss

    Raggadragga, Goreguts Boss

  • Smoldering Crater

    Smoldering Crater

Gameplay Summary

The game featured a dynamic multiplayer Commander match with four different decks piloted by John, Lucas, Spencer, and Dave.

Early turns saw players ramping up their mana and developing their board states.

Spencer, playing Velomachus Lorehold, aimed to leverage his flying, vigilance, and haste dragon to attack and cast spells for free from the top of his library, focusing on spell synergy and aggression.

Lucas, with Krenko, Mob Boss, focused on producing a swarm of goblins to overwhelm opponents through sheer numbers.

Dave's Raggadragga, Goreguts Boss deck revolved around a Mardu tribal theme, likely focusing on aggressive creatures and tribal synergies.

John’s Ghyrson Starn, Kelermorph deck, though not deeply detailed in the transcript, likely centered on graveyard recursion and value generation given the commander’s abilities. As the game progressed, Spencer executed his strategy by swinging with Velomachus Lorehold, triggering the card advantage and casting impactful spells that shaped the board.

Lucas steadily grew his goblin horde, putting pressure on other players with increasing token production.

Dave’s aggressive Mardu tribal deck made explosive plays early with mana acceleration and powerful creatures, aiming to keep up the tempo.

The game featured multiple interactions where players attempted to disrupt one another, with key turning points occurring around Velomachus Lorehold’s ability to cast spells for free and Krenko’s token generation pushing the board state.

The match's win condition leaned heavily on maintaining board control through efficient creature deployment and capitalizing on powerful commander abilities to outpace opponents.

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