Bad Time Girlies Takeover - Zoraline Vs. Choco Vs. Ardyn Vs. Talion - EDH Gameplay Ep 153 thumbnail Blurred backdrop thumbnail

Bad Time Girlies Takeover - Zoraline Vs. Choco Vs. Ardyn Vs. Talion - EDH Gameplay Ep 153

Decked Out EDH profile icon
Decked Out EDH 161 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ardyn, the Usurper

    Ardyn, the Usurper

    A mono-black deck focused on stealing creatures from graveyards to create large demons with lifelink, sustaining life while applying pressure with resilient threats.

  • Zoraline, Cosmos Caller

    Zoraline, Cosmos Caller

    A bat tribal deck leveraging life gain triggers, graveyard recursion of small creatures, and unblockable combat damage to overwhelm opponents.

  • Choco, Seeker of Paradise

    Choco, Seeker of Paradise

    A flying bird tribal deck aiming to ramp aggressively by flickering lands and producing numerous flying creatures to swarm opponents.

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

    A spell-focused deck that capitalizes on spells containing the number three to draw cards, drain opponents' life, and manipulate permanents through tapping and untapping.

Gameplay Insights

  • 1

    Equipping Brotherhood Regalia to Zoraline granted unblockable attacks, enabling consistent life drain and board pressure while protecting key creatures.

  • 2

    Derevy, Imperial Tactician's ability to tap or untap permanents after combat damage synergized well with bounce lands, enabling repeated land drops and tempo plays.

  • 3

    Multiple flyers on the board synergized with Watcher of the Spheres, reducing flying creature costs and increasing board development speed.

  • 4

    Zoraline’s ability to pay white, black, and life to return low-cost creatures from the graveyard with finality counters created a recurring threat engine.

  • 5

    Talion’s focus on spells with the number three allowed for incremental card advantage and life drain, pressuring opponents through attrition.

Notable Cards

  • Zoraline, Cosmos Caller

    Zoraline, Cosmos Caller

  • Brotherhood Regalia

    Brotherhood Regalia

  • Watcher of the Spheres

    Watcher of the Spheres

Gameplay Summary

The game featured four players piloting unique commanders with distinct strategies.

Early turns set the stage with players establishing their boards: Ardyn, the Usurper focused on mono-black lifelink and demon creation from opponents' graveyards; Zoraline, Cosmos Caller built a bat tribal theme with life gain and graveyard recursion; Choco, Seeker of Paradise developed a flying bird tribal deck aiming to ramp lands; and Talion, the Kindly Lord leveraged spells with the number three in their costs for card draw and life drain.

The board quickly became aerial-heavy with multiple flyers on the field, including Zoraline and her bats, Watcher of the Spheres reducing flying creature costs, and Glenn Alendra Archmage providing counterspell utility.

A critical moment involved Zoraline equipping Brotherhood Regalia to become unblockable and swinging for damage while maintaining life gain synergy.

Talion's ability to tap and untap permanents after combat damage helped manipulate lands and tempo, notably bouncing lands back to hand for repeated use.

Throughout, Ardyn maintained pressure with lifelink creatures and removal options, while Choco developed a strong flying presence for eventual overrun strategies.

The game’s momentum hinged on Zoraline's recursion and unblockable attacks paired with Talion's tactical land plays, setting up for a potential overwhelming finish through combat damage and sustained life gain.

Watch on YouTube