Timmeh, The Hedron Archive, and one VERY annoying deck! | GtG #28 thumbnail Blurred backdrop thumbnail

Timmeh, The Hedron Archive, and one VERY annoying deck! | GtG #28

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Garage The Gathering 30 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Aloy, Savior of Meridian

    Aloy, Savior of Meridian

    Ramp up mana quickly and deploy large creatures early to stomp opponents with big threats.

  • Noctis, Heir Apparent

    Noctis, Heir Apparent

    Utilize blink effects and mill mechanics to generate value and disrupt opponents’ decks while gaining incremental advantage.

  • Lady Octopus, Inspired Inventor

    Lady Octopus, Inspired Inventor

    Accumulate ingenuity counters to cheat out artifact spells and use cards like Reality Chip to play from the top of the library, creating a strong artifact-based combo and value engine.

  • Merry, Warden of Isengard

    Merry, Warden of Isengard

    Generate food tokens and use Pippin’s synergy to buff creatures and grant haste, enabling aggressive combat and token-based advantages.

  • Pippin, Warden of Isengard

    Pippin, Warden of Isengard

    Produce food tokens and sacrifice them to pump creatures and grant haste, supporting a fast, aggressive board state.

Gameplay Insights

  • 1

    Accumulating ingenuity counters early on Lady Octopus allowed the player to ramp artifact casting efficiently, accelerating the game plan.

  • 2

    Using Reality Chip on Lady Octopus enabled casting spells and lands from the top of the deck, providing a strong card advantage engine.

  • 3

    Noctis’s blink and mill synergy created continuous value and disruption through repeated enters-the-battlefield triggers.

  • 4

    Food token generation combined with Pippin and Merry’s abilities enabled a potent aggressive strategy that could quickly buff creatures and grant haste at sorcery speed.

  • 5

    Early deployment of Midgard Mercenary provided a significant board presence and threat in the first few turns, threatening to close the game quickly.

Notable Cards

  • Lady Octopus, Inspired Inventor

    Lady Octopus, Inspired Inventor

  • Pippin, Warden of Isengard

    Pippin, Warden of Isengard

  • Merry, Warden of Isengard

    Merry, Warden of Isengard

  • Sword of Hearth and Home

    Sword of Hearth and Home

Gameplay Summary

The game started with players developing their boards and ramping mana early on.

Lady Octopus quickly accumulated ingenuity counters, allowing her controller to efficiently cast artifact spells, including key pieces like Reality Chip, which enabled playing spells and lands from the top of the library.

Noctis, Heir Apparent, brought a blink and mill shenanigans angle, using cards like Emmery Lurker of the Lock to mill opponents and gain value from repeated enter-the-battlefield effects.

The food token synergy deck led by Pippin and Merry Warden of Isengard used food tokens for board presence and buffs, creating a resilient and aggressive hobbit-themed army.

Meanwhile, Aloy's Simic Stompy deck focused on big creatures and ramp, aiming to overwhelm opponents with powerful threats early in the game.

Lady Octopus's artifact cheating and blinking combos created a strong engine to control the pace and tempo of the game, while the food deck provided incremental value and combat tricks.

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