Deck Strategies
Toluz, Clever Conductor
The deck aims to ramp mana and use artifact synergies to activate Door to Nothingness and win the game.
Garth One-Eye
The deck aims to use One with Nothing in conjunction with Isochron Scepter, Unwinding Clock, and Hive Mind to force all players to discard their hands.
The Master, Multiplied
The deck is built around Mirror March, attempting to multiply creatures for a massive attack.
Chulane, Teller of Tales
The deck aims to win with Strixhaven Stadium by flooding the board with Hair Apparent tokens.
Gameplay Insights
- 1
Phil's significant ramp strategy with Toluz, Clever Conductor to activate Door to Nothingness.
- 2
Richard's strategy of forcing all players to discard their hands using One with Nothing and Isochron Scepter.
- 3
Toer's use of Mirror March to multiply creatures for a massive attack.
- 4
Seth's strategy of flooding the board with Hair Apparent tokens to win with Strixhaven Stadium.
Notable Cards
Door to Nothingness
One with Nothing
Mirror March
Strixhaven Stadium
Isochron Scepter
Unwinding Clock
Hive Mind
Summary
The game revolved around the players attempting to execute improbable deck strategies, with each commander deck focusing around a unique win condition. These included win attempts with Door to Nothingness, One with Nothing, Mirror March, and Strixhaven Stadium. Phil's deck, centered around Toluz, Clever Conductor, focused on ramping up mana and artifact synergies to make use of Door to Nothingness. Richard's Garth One-Eye deck aimed to use One with Nothing in conjunction with Isochron Scepter, Unwinding Clock, and Hive Mind to force all players to discard their hands. The Master, Multiplied deck, piloted by Toer, was built around Mirror March, seeking to multiply creatures for a massive attack. Seth's Chulane, Teller of Tales deck strived to win with Strixhaven Stadium by flooding the board with Hair Apparent tokens.