Deck & Commander Strategies
Tasha, the Witch Queen
A control-oriented deck leveraging tutors, interaction, and Doomsday to sculpt a precise combo finish, with flexible spell-based disruption and mana ramp.
Rowan, Scion of War
Aggressive red-based tempo deck focused on burn, disruption, and efficient creatures to apply pressure early and maintain tempo advantage.
Sythis, Harvest's Hand
Enchantress-style ramp and value deck that uses enchantments and cards like Concordant Crossroads and Sanctum Weaver to generate infinite mana and tokens for a combo finish.
Selvala, Heart of the Wilds
Green ramp and combo deck that tutors key combo pieces like Fintorn Elves and uses mana acceleration to assemble infinite mana combos supported by stax elements.
Gameplay Insights
- 1
The use of Doomsday by the Tasha player was a critical turning point, enabling a complex library setup to find a winning combo despite heavy interaction from opponents.
- 2
Sythis’s deployment of Concordant Crossroads and Sanctum Weaver created the potential for infinite mana and tokens, serving as the backbone of the primary combo threat.
- 3
Multiple players prioritized stax and disruption effects such as Silence and Darksteel Mutation to slow down combo attempts, showcasing the importance of interaction in cEDH.
- 4
Rowan’s aggressive early-game pressure forced opponents to spend resources on defense, demonstrating how tempo strategies can challenge slower combo decks.
- 5
Tutors like Worldly Tutor and Demonic Tutor were pivotal in accelerating combo assembly and ensuring critical pieces could be found quickly.
Notable Cards
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Concordant Crossroads
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Sanctum Weaver
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Doomsday
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Mystic Remora
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Darksteel Mutation
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Carpet of Flowers
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Spell Pierce
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Twinflame
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Dualcaster Mage
Gameplay Summary
The game featured a high-powered multiplayer Commander match with Tasha, the Witch Queen, Rowan, Scion of War, Sythis, Harvest's Hand, and Selvala, Heart of the Wilds.
Early turns saw heavy ramp and card advantage development, with players setting up key pieces such as Sanctum Weaver and Concordant Crossroads for infinite mana combos, as well as interaction including counters and removal.
Sythis focused on enchantment-based ramp and value generation, while Selvala’s deck aimed to filter and tutor combo pieces.
Tasha controlled the board with spells and tutors, maintaining a flexible control stance.
Rowan pushed aggressive red-based tempo with efficient spells and disruption. Midgame saw pivotal moments including the casting of Doomsday by Tasha's player, setting up a complex win condition by stacking library and digging for combo or lock pieces.
Multiple players deployed stax elements and disruptive spells like Silence and Darksteel Mutation to hinder opponents.
The game’s tempo swung as players juggled between advancing their combos and interacting with each other's boards.
Ultimately, the win condition revolved around comboing off with infinite mana and draw triggers enabled by Sanctum Weaver and Concordant Crossroads, backed by tutors and protection spells to close the game.