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Commander Adventures #9 - Mizzix v. Rhys v. Vial Smasher/Thrasios v. Vial Smasher/Tymna

TheCommanderGuys

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Mizzix of the Izmagnus

    Mizzix of the Izmagnus

    Focuses on casting instants and sorceries to gain experience counters, which reduce the cost of future spells, enabling powerful and efficient spell-slinging to control the board and generate value.

  • Rhys the Redeemed

    Rhys the Redeemed

    A token-based deck aiming to overwhelm opponents by creating and doubling creature tokens, generating immense board presence and value from token synergies.

  • Vial Smasher the Fierce Thrasios, Triton Hero

    Vial Smasher the Fierce / Thrasios, Triton Hero

    A control-ramp deck that accelerates mana production to cast high-impact spells and creatures while using Vial Smasher's damage triggers to chip away at opponents, aiming for a combo or overwhelming board advantage.

  • Vial Smasher the Fierce Tymna the Weaver

    Vial Smasher the Fierce / Tymna the Weaver

    A taxing and attrition-based shell that slows opponents through tax effects and untap restrictions while drawing cards and applying pressure via Vial Smasher's damage triggers to secure incremental advantages.

Gameplay Insights

  • 1

    Jerry's use of Mystic Confluence to counter a key spell and proliferate experience counters was a pivotal interaction that slowed Gerardo's ramp temporarily.

  • 2

    Gerardo's token doubling with Rhys and strategic use of Growing Rites of Itlimoc turned the tide by increasing mana and board presence significantly.

  • 3

    Carlos's activation of Thrasios paired with ramp spells and timely removal like Abrupt Decay kept opposing token swarms in check while maintaining card advantage.

  • 4

    James's tax and untap limiting effects, combined with Tymna's card draw, effectively slowed faster decks and provided steady incremental advantage in resources.

  • 5

    Vial Smasher's damage triggers, though random, consistently pressured opponents and shaped combat decisions throughout the game.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

    Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

  • Doubling Season

    Doubling Season

  • Lotus Cobra

    Lotus Cobra

  • Mystic Confluence

    Mystic Confluence

  • Thalia, Guardian of Thraben

    Thalia, Guardian of Thraben

  • Crow of Dark Tidings

    Crow of Dark Tidings

  • Fuel for the Cause

    Fuel for the Cause

  • Abrupt Decay

    Abrupt Decay

  • Sensei's Divining Top

    Sensei's Divining Top

  • Bow of Nylea

    Bow of Nylea

Summary

The game begins with a diverse multi-player Commander setup featuring Mizzix of the Izmagnus, Rhys the Redeemed, and two Vial Smasher decks paired with Thrasios, Triton Hero and Tymna the Weaver respectively. Early turns focus on ramping mana and establishing board presence, with Carlos (Vial Smasher/Thrasios) leveraging ramp and card draw engines like Mystic Remora and Exploration to accelerate his game plan. Gerardo (Rhys the Redeemed) builds a token army, utilizing Rhys's ability to double tokens and casting spells like Growing Rites of Itlimoc to enhance his mana base and board presence. Jerry (Mizzix) counters spells and accumulates experience counters to cast cheaper spells, while James (Vial Smasher/Tymna) uses taxing effects and card draw to slow opponents and maintain control. A pivotal moment occurs when Jerry counters Gerardo's Growing Rites of Itlimoc with Mystic Confluence but Gerardo manages to resolve it eventually, transforming it into a powerful land that accelerates his mana. The game sees aggressive token doubling from Gerardo and significant damage from Vial Smasher triggers that randomly chip away at opponents' life totals. Carlos's deck applies pressure with creatures like Lotus Cobra and Land War Elves while disrupting opponents with targeted removal such as Abrupt Decay. Meanwhile, James uses utility creatures and tax effects, combined with Tymna's card draw to maintain a steady flow of resources. The interplay of token swarms, spell-slinging with experience counters, and control elements shape the midgame, setting the stage for potential explosive turns from Rhys or Mizzix. Overall, the game revolves around board control through tokens and spells, incremental damage from Vial Smasher triggers, and resource advantage from ramp and card draw engines. Gerardo's token flood and Carlos's ramp/combo potential represent the main threats, while Jerry's counterspell interactions and James's taxing strategies create dynamic tension. The outcome hinges on managing these threats and leveraging each deck's synergies effectively.

Description

Hey everyone and welcome back to another episode of Commander Adventures! This week we have another MtG: Commander gameplay video featuring Mizzix, the Izmagnus; Rhys, the Redeemed; Vial Smasher/Tymna, the Weaver; and Vial Smasher/Thrasios.

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