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Webcam Wizards #10: Winota vs Kaseto vs Pharika // Umori vs Mairsil

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    Winota's deck aims to flood the board quickly with humans by attacking with non-human creatures to trigger her ability, enabling explosive combat phases and overwhelming opponents with multiple threats.

  • Kaseto, Orochi Archmage

    Kaseto, Orochi Archmage

    Kaseto leverages snake tribal synergy and spell-copying to control the board and protect itself, while using proliferate and counters to enhance its creatures and spells.

  • Pharika, God of Affliction

    Pharika, God of Affliction

    Pharika's deck focuses on enchantments and poison counters to steadily weaken opponents, combining token generation and incremental damage to gain advantage.

  • Umori, the Collector

    Umori, the Collector

    Umori's companion-driven deck capitalizes on enchantments and artifact synergies to generate incremental advantage and disrupt opponents through card draw and resource denial.

  • Mairsil, the Pretender

    Mairsil, the Pretender

    Mairsil utilizes a toolbox approach by imprisoning various abilities on his cage counters, enabling versatile combos and controlling the flow of the game through interaction and recursion.

Gameplay Insights

  • 1

    Winota's ability to trigger multiple human creature drops in one combat phase created a decisive board presence that pressured multiple opponents simultaneously.

  • 2

    Kaseto's activation of copying spells on itself and proliferating poison counters provided a strong defensive and control element against aggressive decks.

  • 3

    Pharika's enchantment-heavy approach allowed for sustained incremental damage and poison counters, which forced opponents to respond or face a slow but inevitable defeat.

  • 4

    The use of artifact-generated tokens and combo interactions, especially with Kiki-Jiki, enabled explosive turns that significantly shifted the game's momentum.

  • 5

    Players carefully balanced attacking and holding back blockers to manage poison counters, life totals, and board control, highlighting the delicate nature of multiplayer Commander politics.

Notable Cards

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Sylvan Library

    Sylvan Library

  • Carnival of Souls

    Carnival of Souls

  • Genesis Chamber

    Genesis Chamber

  • Talisman of Conviction

    Talisman of Conviction

  • Stroke of Genius

    Stroke of Genius

  • Grafted Exoskeleton

    Grafted Exoskeleton

  • Frontline Medic

    Frontline Medic

Summary

The game featured five players piloting aggressive and combo-centric commanders, leading to dynamic board states and multiple interactions. Early turns saw players ramping and setting up important pieces: Winota generated humans to leverage her ability, Kaseto developed a snake-heavy board with protective spells, Pharika utilized enchantments and poison counters, while Mairsil and Umori focused on disruptive and synergistic combos involving artifacts and creatures. A key turning point was when Winota triggered her ability multiple times during combat, flooding the board with humans and triggering various effects that swung the tempo heavily in her favor. Kaseto's ability to copy spells and manipulate counters created a defensive and reactive presence. Meanwhile, Pharika's poison strategy and enchantment synergies put incremental pressure on all opponents.

Description

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