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It's a Game All About Math w/Harlan Firer! | Magic: The Gathering Commander Gameplay EDH I Episode 2

The Washed Pro Commander Show


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Brago, King Eternal

    Brago, King Eternal

    A blink-focused deck that uses Brago’s combat damage trigger to flicker permanents repeatedly, generating value from ETB effects to control the board and gain incremental advantage.

  • Yarok, the Desecrated

    Yarok, the Desecrated

    A Sultai deck that doubles all enter-the-battlefield triggers, maximizing value from creatures and other permanents with ETB abilities to overwhelm opponents with powerful combos and value plays.

  • Ruhan of the Fomori

    Ruhan of the Fomori

    An aggressive commander deck using Ruhan’s forced random attacks to apply pressure and deal commander damage quickly, aiming to win by eliminating opponents through repeated combat damage.

  • Maelstrom Wanderer

    Maelstrom Wanderer

    A ramp and big-spell-focused deck that leverages cascade and large creatures to generate explosive board states and overwhelming threats, combining ramp spells and big spells for maximum impact.

Gameplay Insights

  • 1

    Brad’s decision to let opponents pick among multiple commanders for his deck influenced the power level and playstyle he adopted, settling on Brago to balance competitiveness and interaction.

  • 2

    Harlan’s Yarok deck capitalized on doubling all ETB triggers, creating a potent synergy that could quickly snowball with the right permanents in play.

  • 3

    Brian’s Ruhan strategy introduced a chaotic element by forcing random attacks each combat, applying pressure unpredictably and threatening swift elimination through commander damage.

  • 4

    Corey’s Maelstrom Wanderer deck’s combination of ramp and big spells provided a flexible strategy capable of explosive turns leveraging cascade triggers.

  • 5

    Early plays focused heavily on ramp and card advantage to set up the midgame, with key spells like Demonic Tutor securing crucial pieces early on.

  • 6

    Baleful Strix was used early for immediate board presence and card draw, highlighting the importance of efficient creatures in the opening turns.

Notable Cards

  • Demonic Tutor

    Demonic Tutor

  • Baleful Strix

    Baleful Strix

  • Mind Stone

    Mind Stone

  • Sea Gate Oracle

    Sea Gate Oracle

  • Verdant Catacombs

    Verdant Catacombs

  • Shinka, the Bloodsoaked Keep

    Shinka, the Bloodsoaked Keep

Gameplay Summary

The game began with players ramping and setting up their boards carefully, each deploying their unique strategies.

Brad Nelson, piloting Brago, King Eternal, focused on establishing a stable blink engine, leveraging Brago's ability to reset all his permanents with enter-the-battlefield (ETB) effects.

Harlan Firer’s Yarok, the Desecrated deck aimed to double all ETB triggers, creating powerful value from creatures and permanents that triggered on entering the battlefield.

The game saw early development with ramp spells and card advantage being prioritized to set up mid-to-late game plays. Brian Braun-Duin on Ruhan of the Fomori adopted an aggressive approach, using Ruhan's forced random attacks to apply pressure on opponents and threaten commander damage wins.

Meanwhile, Corey Baumeister with Maelstrom Wanderer combined ramp with big, impactful spells and creatures, leveraging cascade and big threats to swing the game.

Early turns involved strategic land drops and key card plays like Demonic Tutor and Baleful Strix to prepare for bigger plays.

The game was set to evolve into a battle of tempo, value, and big swings, with key ETB interactions from both Brago and Yarok shaping the board state and Ruhan forcing chaotic attacks to keep opponents on edge.

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