MtG Commander Gameplay | Kodama, Zurgo, Beckett Brass, Eruth | EP35 thumbnail Blurred backdrop thumbnail
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MtG Commander Gameplay | Kodama, Zurgo, Beckett Brass, Eruth | EP35

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Eruth, Tormented Prophet

    Eruth, Tormented Prophet

    Exile cards from the top of the library instead of drawing to fuel spells and combos, aiming to burn opponents out quickly or eventually draw through the deck for a win.

  • Zurgo Bellstriker

    Zurgo Bellstriker

    Aggressive mono-red deck focusing on deploying big creatures fast and attacking hard and early, with a slight possibility of a storm-like element to close out the game.

  • Kodama of the East Tree

    Kodama of the East Tree

    Ramp mana and produce tokens while drawing cards to assemble a combo or flood the board, using land plays and creature synergies to generate overwhelming board presence.

  • Admiral Beckett Brass

    Admiral Beckett Brass

    Pirate tribal with treasure generation and theft mechanics to steal opponents’ permanents, disrupting their plans and capitalizing on artifact synergies for incremental advantage.

Gameplay Insights

  • 1

    Edward’s Eruth deck builds around the unique mechanic of exiling cards rather than drawing, setting up for a combo-driven or burn finish but requires careful chaining to succeed.

  • 2

    Phu’s strategy of generating treasure tokens via pirate creatures allows for flexible mana and the ability to steal key permanents, creating a disruptive and resourceful playstyle.

  • 3

    Brandon’s Kodama deck prioritizes ramp and card draw to quickly assemble combos or board states that can dominate the mid and late game phases.

  • 4

    Zurgo’s aggressive start with big creatures and quick damage sets early pressure but needs to overcome disruption or faster combo decks to close out the game effectively.

  • 5

    Key plays such as casting Burglar God and generating extra lands highlight the importance of incremental advantage and resource development in this multiplayer Commander environment.

Notable Cards

  • Eruth, Tormented Prophet

    Eruth, Tormented Prophet

  • Kodama of the East Tree

    Kodama of the East Tree

  • Admiral Beckett Brass

    Admiral Beckett Brass

  • Zurgo Bellstriker

    Zurgo Bellstriker

  • Thragtusk

    Thragtusk

  • Captain Lannery Storm

    Captain Lannery Storm

  • Prosperous Pirates

    Prosperous Pirates

  • Elvish Mystic

    Elvish Mystic

Gameplay Summary

The game begins with players setting up their mana bases and playing early creatures and ramp spells to accelerate their respective strategies.

Edward's Eruth, Tormented Prophet deck aims to exile cards from the top of his library instead of drawing, with a plan to either burn opponents quickly or eventually draw through his entire deck to find a win condition.

Bryan pilots Zurgo Bellstriker, focusing on big red creatures and an aggressive, fast-paced approach, even hinting at a possible storm element though it does not fully manifest in this game.

Brandon returns with Kodama of the East Tree, aiming to generate mana and tokens, drawing cards to assemble his combo and pressure the table with creatures.

Phu plays Admiral Beckett Brass, focused on pirate synergy, treasure generation, and stealing opponents’ permanents to leverage board advantage and disrupt others' plans. Early turns see typical development with mana ramp and modest creatures entering the battlefield, including Elvish Mystic, Thragtusk, and various pirates that create treasures.

Notable plays include Brandon casting Burglar God of Storytelling and Phu making treasure tokens from his pirate creatures.

Combat begins with minor damage exchanged, but the board remains relatively stable as players prepare for their mid-game interactions.

Edward's deck benefits from the exile mechanic but struggles to fully chain his combos early on.

Meanwhile, Phu leverages treasure generation and pirate synergy to build incremental advantage, while Brandon focuses on drawing cards and ramping mana to enable larger plays.

Zurgo’s aggression is noted but not overwhelming at this stage.

The game is positioned for a mid-to-late game where these strategies will start to clash more directly.

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