Deck & Commander Strategies

Kirol, Attentive First-Year
Utilizes tapping creatures to copy triggered abilities, amplifying value from enter-the-battlefield effects and other triggers to generate incremental advantages.

Sanar, Innovative First-Year
Leverages a multicolor board to exile and cast cards from the top of the library, focusing on card advantage and exploiting diverse color requirements for powerful plays.

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
Uses convoke to efficiently cast spells and transform into a form that sacrifices creatures for additional value, blending ramp, value, and sacrifice synergies.

Auntie Ool, Cursewretch
Builds a bug-themed token army with disruptive elements, emphasizing creature generation and board presence to control the battlefield.
Gameplay Insights
- 1
Kirol’s ability to tap and copy triggered abilities allowed for multiple triggers on opponents' creatures entering the battlefield, creating a snowball effect of value.
- 2
Sanar’s exile and casting mechanic rewarded maintaining a diverse color presence on the board to maximize the number of cards exiled and playable from exile.
- 3
Auntie Ool capitalized on early token generation and synergy with the bug tribe to build a threatening board state quickly.
- 4
Eirdu’s convoke strategy aimed to reduce casting costs and generate value through creature sacrifice after transforming, providing resilience and tempo.
- 5
The timing and threat of a board wipe created tension and forced players to consider the stability of their boards and the potential loss of accumulated advantage.
- 6
Players paid close attention to resource management, especially lands and tapped vs untapped creatures, to optimize the activation and copying of triggered abilities.
Notable Cards
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Kirol, Attentive First-Year
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Sanar, Innovative First-Year
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Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
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Auntie Ool, Cursewretch
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Charismatic Conqueror
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Legion's Landing // Adanto, the First Fort
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White Plume Adventurer
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Reckless Impulse
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Claim Jumper
Gameplay Summary
The game began with each player deploying their respective Lorwyn-themed commanders and setting up their mana bases.
Kirol, Attentive First-Year focused on tapping creatures to copy triggered abilities, creating incremental value from others' effects.
Sanar, Innovative First-Year developed a multicolor board to maximize its ability to exile and cast cards from the top of the library, leveraging card advantage and resource diversity.
Eirdu, Carrier of Dawn aimed to utilize convoke for value plays and transform its back side for sacrifice synergies, while Auntie Ool, Cursewretch established a bug-themed deck with a focus on generating creatures and disrupting opponents. Early turns saw the deployment of key support cards like Talismans, Legion’s Landing, and White Plume Adventurer, which synergized with the commanders' strategies by generating tokens and enabling untap triggers.
Kirol’s ability to copy triggered effects notably amplified the value of opponents’ enter-the-battlefield abilities, while Sanar aggressively exiled and cast cards from the top of the deck, accelerating their game plan.
Auntie Ool developed a growing army of creatures, and Eirdu sought to ramp and convoke creatures for efficient spellcasting.
A pivotal moment occurred when a board wipe was hinted at, aiming to reset the board state and disrupt the tempo of the game, though details on the resolution were not fully disclosed.
Throughout, players made tactical decisions to leverage their commanders’ unique mechanics, focusing on incremental advantage, token generation, and resource denial to gain the upper hand.


































