cEDH Gameplay Satoru, Kenrith, Loot, Etali #cedh #gamplay #edh thumbnail Blurred backdrop thumbnail
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cEDH Gameplay Satoru, Kenrith, Loot, Etali #cedh #gamplay #edh

Wintuition MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Loot, the Key to Everything

    Loot, the Key to Everything

    A combo-oriented deck that uses Loot's ability to generate card advantage and find combo pieces, leveraging spells and artifacts to assemble a game-winning interaction.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A five-color toolbox deck that uses Kenrith's versatile abilities to control the board, draw cards, and gain incremental value, aiming to outvalue opponents and close out the game with powerful interactions.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    An aggressive deck that uses Etali's combat trigger to generate card advantage by attacking and casting the top cards of opponents' libraries, often combined with ramp and disruption to maintain pressure.

  • Satoru, the Infiltrator

    Satoru, the Infiltrator

    A storm-centric deck that builds incremental advantage through spells and creatures, aiming to create a lethal storm count and win through large spell sequences or combos.

Gameplay Insights

  • 1

    The use of Time Twister to shuffle graveyards and hands was a major reset point, allowing players to recover from resource droughts and reshuffle key cards back into the deck.

  • 2

    Counterspells like Force of Will and Veil of Summer were crucial to protect key plays and disrupt opponents' plans, highlighting the importance of interaction in cEDH.

  • 3

    Ristic Study was aggressively targeted and removed due to its potential to accelerate opponents' card draw and combo assembly.

  • 4

    Players balanced aggression with caution, often passing priority or choosing not to pay additional costs to avoid overcommitting resources to volatile board states.

  • 5

    The interplay between mana acceleration through rocks and rituals and disruption spells defined the tempo swings throughout the early and mid-game phases.

Notable Cards

  • Jeska's Will

    Jeska's Will

  • Force of Will

    Force of Will

  • Smothering Tithe

    Smothering Tithe

  • Veil of Summer

    Veil of Summer

  • Bloom Tender

    Bloom Tender

  • Manamorphose

    Manamorphose

  • Pyroclasm

    Pyroclasm

Gameplay Summary

The game started with each player setting up their mana base and deploying early ramp pieces.

Loot, the Key to Everything and Kenrith, the Returned King established early board presence and card advantage, while Satoru, the Infiltrator focused on generating storm count with spells and creatures.

Etali, Primal Conqueror maintained pressure with aggressive creatures and disruption.

Early interaction included counterspells and removal, with key spells like Jeska's Will and Time Twister reshuffling hands and graveyards to reset resources.

A pivotal moment occurred when Etali tried to cast a powerful commander attack but was interrupted by a Force of Will, showcasing the high level of interaction and disruption among players.

The game progressed with players leveraging mana rocks, card draw, and removal while carefully navigating board states to avoid overextension.

The wheel effect from Time Twister was a significant turning point, refreshing hands and enabling multiple players to recover from resource depletion.

The match was characterized by tight resource management, strategic counterplay, and careful sequencing of spells to maximize value and disrupt opponents.

The game was still dynamic near the end of the transcript, with players jockeying for control and looking for openings to execute combos or win conditions.

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