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I Hate Your Deck #91 Minthara v Myrel v Pippen & Merry v Kadena | Commander Gameplay MTG EDH

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kadena, Slinking Sorcerer

    Kadena, Slinking Sorcerer

    Utilizes face-down creatures cast at reduced cost to draw cards and maintain hand advantage, while surprising opponents with flipped morph creatures.

  • Minthara, Merciless Soul

    Minthara, Merciless Soul

    Grows experience counters via permanents leaving the battlefield to buff her creatures' power, enabling smaller creatures to deal significant damage, especially through evasion.

  • Myrel, Shield of Argive

    Myrel, Shield of Argive

    Builds a large army of soldier tokens through attack triggers, creating overwhelming numbers to pressure opponents and generate value.

  • Merry, Warden of Isengard

    Pippen, Warden of Isengard & Merry, Warden of Isengard

    Leverages artifact food token generation and artifact synergies to create tokens, pump creatures with haste, and control the board with removal spells.

Gameplay Insights

  • 1

    Kadena's use of face-down creatures at reduced cost combined with card draw allowed consistent resource replenishment and board presence.

  • 2

    Minthara's experience counter mechanic required strategic timing of sacrifices and creature deaths to maximize buffs on her team.

  • 3

    Myrel's token production scaled rapidly with attacks, forcing opponents to manage a growing board state or face overwhelming damage.

  • 4

    Pippen & Merry's synergy of food tokens and artifact triggers provided both incremental life gain and token creation, enhancing board resilience.

  • 5

    The interaction between land destruction via Death R Shaman and token-sacrifice abilities shaped the tempo and forced careful resource management.

  • 6

    Enchantment tax cards like Mystic Remora and Rhystic Study pressured opponents' spellcasting, slowing down their ability to respond.

  • 7

    The timing of casting powerful board wipes or removal spells like Final Word was crucial to maintaining or shifting board control.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Rhystic Study

    Rhystic Study

  • Path of Ancestry

    Path of Ancestry

  • Mana Crypt

    Mana Crypt

  • Blighted Fen

    Blighted Fen

Summary

The game began with all players establishing their board states carefully, with Kadena focusing on casting face-down creatures to draw cards, Minthara building experience counters to buff her creatures, Myrel developing a growing army of soldier tokens, and Pippen & Merry synergizing around artifact food token generation and token creation. Early plays saw the deployment of key utility lands and creatures to ramp and interact with opponents. Kadena used face-down creatures and card draw to maintain hand advantage, while Minthara aimed to grow her small creatures into significant threats through experience counters. Myrel generated a swelling soldier token army, leveraging her attack triggers to produce large numbers of tokens. Pippen and Merry utilized food tokens and artifact synergies to create tokens and gain value, also bringing removal and interaction to the table. A key turning point occurred when Myrel managed to ramp quickly and cast her commander, creating multiple soldier tokens and starting to pressure opponents. Minthara followed with the introduction of Tabaxi Hopes Demise, a flying demon cleric that gained counters and drew cards upon creatures dying, adding both board presence and card advantage. Pippen & Merry's deck showed strength in removal and interaction, maintaining control of the board while building incremental advantage through token creation and haste buffs. Kadena worked to keep control with face-down creatures and card draw. The game featured critical plays like land destruction via Death R Shaman, strategic sacrifice of artifact tokens for buffs, and tactical use of enchantments like Mystic Remora and Rhystic Study to tax opponents and draw cards. The board state evolved into a tense balance of armies, removal, and card advantage, with each commander leveraging their unique synergies to vie for control and victory.

Description

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Show Notes:

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