SHOCKING ๐Ÿ˜ฒ Ending to This Commander Game with @LRRMTG and GLHF! | Gameplay - Magic the Gathering thumbnail Blurred backdrop thumbnail
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SHOCKING ๐Ÿ˜ฒ Ending to This Commander Game with @LRRMTG and GLHF! | Gameplay - Magic the Gathering

Commander Arcade โˆ™ โˆ™


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Urza, Prince of Kroog

    Urza, Prince of Kroog

    Ramp aggressively with mana rocks and lands to generate massive amounts of mana early, then use Urza's activated ability to gain incremental advantages and cast powerful spells.

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

    Leverage The Prismatic Bridgeโ€™s ability to cheat large creatures and planeswalkers into play each upkeep, steadily building a dominant board state.

  • Helga, Skittish Seer

    Helga, Skittish Seer

    Cast big creatures with mana value four or greater to draw cards, gain life, and grow Helgaโ€™s power, then use her mana production to continue casting impactful creatures.

  • Eriette, the Beguiler

    Eriette, the Beguiler

    Use auras to steal opponent creatures and repeatedly kill creatures for value, combining control elements with life gain and board presence.

Gameplay Insights

  • 1

    Early mana ramp and acceleration were crucial, particularly the use of Bloom Tender tapping for multiple colors and Urzaโ€™s mana rocks enabling large mana pools by turn three.

  • 2

    The Prismatic Bridgeโ€™s ability to cheat creatures and planeswalkers into play each upkeep created continuous pressure, forcing faster responses from opponents.

  • 3

    Helgaโ€™s synergy with casting large creatures to draw cards and grow her board proved valuable in maintaining momentum, despite not having a traditional ramp deck.

  • 4

    Eriette leveraged auras to steal creatures and repeatedly remove threats, creating a disruptive control style that pressured opponentsโ€™ board development.

  • 5

    The gameโ€™s climax came from a surprising topdeck and timing of plays that shifted the balance unexpectedly, showcasing the importance of adaptability and tactical decision-making in multiplayer Commander.

Notable Cards

  • Bloom Tender

    Bloom Tender

  • Urza's Tower

    Urza's Tower

  • Helga, Skittish Seer

    Helga, Skittish Seer

  • Eriette, the Beguiler

    Eriette, the Beguiler

  • Talisman of Dominance

    Talisman of Dominance

  • Arcane Signet

    Arcane Signet

Gameplay Summary

The game started with a strong mana ramp focus from all players, particularly Urza, Prince of Kroog, who quickly assembled a large mana base using mana rocks and lands.

The Prismatic Bridge player aimed to cheat powerful creatures and planeswalkers into play each turn, creating significant board presence early on.

Helga, Skittish Seer focused on casting big creatures to draw cards, gain life, and grow her board, while Eriette, the Beguiler used auras to steal opponents' creatures and generate value through repeated creature removal and control shifts. Key turning points included the early ramp and mana acceleration, especially from Bloom Tender and Urzaโ€™s mana rocks, enabling big plays and casting high mana value creatures.

The Prismatic Bridgeโ€™s ability to cheat creatures into play each upkeep pressured the table continuously, forcing others to respond quickly.

Helgaโ€™s card draw and growth from casting large creatures helped maintain pressure, while Erietteโ€™s creature theft and repeated removals kept opponents on edge.

The game culminated in an unexpected ending fueled by a surprising topdeck and tactical plays, highlighting the volatility and excitement of the multiplayer Commander format.

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