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The S.S. Friendship did NOT SURVIVE this game! ft heybillierae and Nate | GtG #9

Garage The Gathering


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Éowyn, Shieldmaiden

    Éowyn, Shieldmaiden

    Builds a wide board of human tokens, leveraging anthem effects and enchantments to grow and maintain a strong, synergistic token army.

  • Edward Kenway

    Edward Kenway

    Pirate tribal and treasure generation deck that aims to ramp with treasures, steal or borrow opponents' cards temporarily, and utilize vehicles and pirate synergies to maintain board dominance.

  • G'raha Tia, Scion Reborn

    G'raha Tia, Scion Reborn

    Generates one-one hero tokens by paying life or mana when casting non-creature spells, making a resilient and growing board through +1/+1 counters and lifelink.

  • Elsha, Threefold Master

    Elsha, Threefold Master

    Combines prowess triggers and storm mechanics to build a monk token army and accumulate storm count, aiming for a powerful spellstorm finish.

Gameplay Insights

  • 1

    Ragavan's combat damage trigger was pivotal for generating treasure tokens and temporary card advantage through exiling and casting opponents' cards.

  • 2

    Ottawali's ability to tutor for pirates, vehicles, or assassins helped maintain a steady flow of key synergy pieces and recursion for vehicles provided resilience.

  • 3

    Gem Cutter Buccaneer turning treasures into equipment enhanced the pirate deck’s power and board presence by enabling repeated treasure generation and equipment buffs.

  • 4

    G'raha Tia's lifelink and token generation mechanic provided both sustainability and a scalable threat that synergized well with non-creature spells.

  • 5

    Éowyn’s token creation combined with enchantments like Cather's Call created a multiplying army that could apply pressure through wide board presence.

  • 6

    Elsha’s storm and prowess synergy incentivized spell casting and token creation, aiming to leverage incremental advantage into a powerful late-game storm finish.

Notable Cards

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Captain Lannery Storm

    Captain Lannery Storm

  • Boros Signet

    Boros Signet

  • Polluted Delta

    Polluted Delta

  • Port Town

    Port Town

  • Godless Shrine

    Godless Shrine

  • Shipwreck Marsh

    Shipwreck Marsh

Gameplay Summary

The game began with an aggressive early tempo from the pirate-themed deck led by Edward Kenway, who quickly established board presence through Ragavan and began generating treasure tokens and card advantage by exiling cards from opponents' libraries.

Nate’s pirate deck utilized Ottawali, Breaker of Chains and Gem Cutter Buccaneer to synergize with treasures and vehicles, ramping mana and threatening with repeated equipment-based buffs.

Meanwhile, Heybillierae’s Éowyn, Shieldmaiden deck focused on a human token strategy with synergies around creating and growing token creatures, slowly building a wide board. Dom, playing G'raha Tia, Scion Reborn, aimed to leverage non-creature spells to generate hero tokens that could grow with +1/+1 counters, providing a versatile and resilient board presence.

Joel’s Elsha, Threefold Master employed prowess and storm mechanics, creating monk tokens and aiming to build toward a powerful storm count finish.

Key moments included strong early pressure from pirates through combat damage triggers, treasure generation, and card advantage, as well as the slow but steady token production from the human and hero decks.

The game featured a dynamic interplay of aggro, ramp, and token strategies with various tactical plays around treasure tokens, equipment synergies, and life payment mechanics.

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