Deck Strategies
Black Panther, Wakandan King
Utilizes plus one counters on lands and creatures to either go wide by turning lands into creatures or to build a large voltron commander, drawing cards and gaining life to outpace opponents.
Ygra, Eater of All
Transforms all creatures into food artifacts, leveraging sacrifice abilities to grow huge with plus one counters and gain life, protected by ward that forces opponents to sacrifice creatures or food to target it.
Sarulf, Realm Eater
Accumulates plus one counters whenever opponents' permanents die and at upkeep can exile many non-land permanents equal to the counters removed, threatening a massive board wipe and resetting the board.
Grimgrin, Corpse-Born
A zombie tribal deck that uses sacrifice outlets and recursion combos involving Gravecrawler and Rooftop Storm to generate infinite value and remove opposing threats through combat triggered destruction.
Gameplay Insights
- 1
Sarulf's threat to exile non-land permanents at upkeep created board tension, forcing opponents to play around a potential devastating wipe.
- 2
Ygra's ward ability and food artifact synergy made it difficult to target, allowing it to grow large and sustain through life gain.
- 3
Black Panther's flexibility in choosing between voltron and wide strategies based on board state showcased adaptive gameplay.
- 4
Grimgrin's use of sacrifice outlets with Gravecrawler and Rooftop Storm allowed for combo possibilities that could quickly shift board control.
- 5
Players had to balance aggression with caution due to the multiple 'eater' style commanders threatening big swings and resets.
Notable Cards
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Black Panther, Wakandan King
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Ygra, Eater of All
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Sarulf, Realm Eater
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Grimgrin, Corpse-Born
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Rooftop Storm
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Gravecrawler
Summary
The game began with all players establishing their board states and setting up their respective strategies. Black Panther started strong by putting plus one counters on lands and preparing to either go wide with land creatures or voltron with the commander itself. Ygra, Eater of All, focused on turning all creatures into food artifacts, leveraging its ward ability to protect itself while growing through sacrificing food creatures. Sarulf, Realm Eater, built up counters by opponents' permanents dying, threatening a massive board wipe by exiling non-land permanents equal to the counters removed at upkeep. Grimgrin, Corpse-Born, played a zombie tribal deck with combos focusing on sacrifice outlets and recursive creatures like Gravecrawler to generate value and board control. Key turning points included Sarulf's buildup of counters and the looming threat of a devastating exile effect, which forced other players to play cautiously. Ygra's ability to create and consume food artifacts allowed it to grow quickly and become a major threat. Black Panther's synergy with plus one counters on lands and creatures gave it flexibility to adapt to the board state, either attacking wide or focusing on a big voltron creature. Grimgrin's zombie synergies and combos added pressure by removing key creatures and generating incremental advantages. The game featured a tense stalemate where each player balanced advancing their own strategy while wary of the others' powerful eating and exile effects. Ultimately, the match revolved around timing these large swings to secure victory.