@ka0stournamentsTreasure Series 8 Rowan v Urza v Ishai/Kediss v Malcolm/Vial Smasher cEDH Tournament thumbnail Blurred backdrop thumbnail
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@ka0stournamentsTreasure Series 8 Rowan v Urza v Ishai/Kediss v Malcolm/Vial Smasher cEDH Tournament

Combat Step


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Leverages artifact synergy to generate large amounts of mana and board presence, enabling combo or control plays through artifact manipulation and spell casting.

  • Rowan, Scion of War

    Rowan, Scion of War

    Focuses on instants and sorceries to generate value and control the board while applying pressure with direct damage and card advantage.

  • Ishai, Ojutai Dragonspeaker Kediss, Emberclaw Familiar

    Ishai, Ojutai Dragonspeaker & Kediss, Emberclaw Familiar

    Aggressive combat with growing commanders that increase in power and toughness when opponents cast spells, combined with tempo plays to dominate combat phases.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce

    A damage-focused deck that uses aggressive commander attacks and damage triggers from opponents casting spells to whittle down opponents quickly.

Gameplay Insights

  • 1

    Using artifact ramp and synergy to accelerate casting commanders and powerful spells was essential for establishing board dominance early.

  • 2

    The use of Wheel of Fortune style effects helped refresh hands and set up for big midgame plays by providing new resources.

  • 3

    Cyclonic Rift resetting the board created a pivotal moment that forced players to rely on counterspells and bounce effects to maintain control.

  • 4

    Combining Machine of Memory with Static Orb allowed for repeated bouncing of key creatures, disrupting opponents' board states effectively.

  • 5

    The final lethal damage was the result of careful stacking of combat damage and triggered abilities, demonstrating the importance of timing and interaction in cEDH.

Notable Cards

  • Mox Opal

    Mox Opal

  • Everflowing Chalice

    Everflowing Chalice

  • Cyclonic Rift

    Cyclonic Rift

  • Wheel of Fortune

    Wheel of Fortune

  • Demonic Consultation

    Demonic Consultation

  • Force of Negation

    Force of Negation

  • Static Orb

    Static Orb

  • Pyroblast

    Pyroblast

  • March of Swirling Mist

    March of Swirling Mist

Gameplay Summary

The game began with each player ramping and setting up their board states with artifact mana and utility lands.

Early plays included ramping with Mox Opal, Soul Ring, and Everflowing Chalice, alongside casting commanders like Ishai & Kediss and Rowan.

Players carefully managed resources and board presence, with multiple artifact synergies and mana rocks enabling explosive plays.

A key turning point occurred when one player cast a Wheel of Fortune-style effect, discarding and drawing multiple impactful cards, setting up for a strong midgame.

Combat phases saw massive swings in damage, with commanders like Ishai and Kediss growing large and attacking multiple opponents simultaneously, dealing significant life loss and triggering symmetrical damage effects that pressured all players. Later in the game, a crucial sequence involved a Cyclonic Rift that cleared the board, followed by a complex stack of counterspells, bounce effects, and force negations that ultimately led to a devastating damage spike.

One player utilized Machine of Matter and static orb interactions to repeatedly bounce creatures, combining with spell responses such as Pyroblast and Demonic Consultation to maintain control.

However, the intense back-and-forth culminated in a lethal damage distribution from a large commander swing and triggered effects, wiping out multiple players simultaneously and ending the game decisively.

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