EDH Commander Gameplay [Deutsch] | Salt Wars #01 thumbnail Blurred backdrop thumbnail
Salt Wars profile icon

EDH Commander Gameplay [Deutsch] | Salt Wars #01

Salt Wars โˆ™ โˆ™ โˆ™ ๐Ÿ‡ฉ๐Ÿ‡ช German


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ghoulcaller Gisa

    Ghoulcaller Gisa

    Transform large creatures into zombies, enhance them with equipment and artifacts, generate additional zombies, and either drain opponents' life or attack with a zombie horde.

  • Mazzy, Truesword Paladin

    Mazzy, Truesword Paladin

    Aggressive enchantment and creature synergy deck that ramps quickly to cast Mazzy early, generates value from creatures and enchantments, and uses trample to deal heavy damage.

  • Vaevictis Asmadi, the Dire

    Vaevictis Asmadi, the Dire

    Manipulate the top of the deck to cheat in large creatures, attack opponents to clear threats, and overwhelm the board with powerful creatures by leveraging Vaevictis's ability.

  • Braids, Conjurer Adept

    Braids, Conjurer Adept

    Ramp and cheat large creatures into play quickly, use Braids triggers to maximize board presence, and control the game through tempo and creature advantage.

Gameplay Insights

  • 1

    Tim's early use of Braids to cheat in a large creature equipped with Lightning Greaves allowed him to pressure opponents immediately and gain board advantage.

  • 2

    Robin's Vaevictis deck relied heavily on the manipulation of the top decks and faced a setback when Jan removed his crucial Library of Alexandria, significantly hampering Robin's draws and strategy.

  • 3

    Jan's use of artifacts and equipment to multiply zombies and generate value was a slow build that required careful ramping and protecting key permanents.

  • 4

    Bjรถrn's Mazzy deck utilized enchantment synergies and trample to attempt quick damage output, but had to adapt to the board state and removal pressure.

  • 5

    The early game was defined by careful mana development and crucial removal spells aimed at disrupting the opponent's key combo pieces and ramp cards, shaping the tempo of the match.

Notable Cards

  • Library of Alexandria

    Library of Alexandria

  • Lightning Greaves

    Lightning Greaves

  • Elvish Piper

    Elvish Piper

  • Fellwar Stone

    Fellwar Stone

  • Rancor

    Rancor

Gameplay Summary

The game started with all four players establishing their mana bases and early ramp, setting the stage for their respective strategies.

Tim, piloting Braids, Conjurer Adept, focused on cheating big creatures into play quickly and controlling the game with ramp and countermeasures.

Robin, playing Vaevictis Asmadi, the Dire, aimed to manipulate the top of his library to cheat large creatures into play while attacking and wiping problematic opponents.

Bjรถrn's Mazzy, Truesword Paladin deck was an aggressive enchantment-based build aiming to ramp quickly, generate value creatures, and trample opponents to victory.

Jan, with Ghoulcaller Gisa, concentrated on turning large creatures into zombies and amplifying them with equipment and artifacts, aiming to overwhelm opponents with a zombie army and drain their life slowly or attack with brute force.

Watch on YouTube