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These Decks are 2 Fast 2 Furious - EDH Gameplay Ep 90

Decked Out EDH


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Redshift, Rocketeer Chief

    Redshift, Rocketeer Chief

    Ramp mana rapidly using activated abilities to cast big spells ahead of schedule, leveraging cards that convert mana into explosive tempo plays and haste effects to pressure opponents early.

  • Saheeli, Radiant Creator

    Saheeli, Radiant Creator

    Generate energy from artifact plays and convert that energy into card advantage with Era of Innovation, enabling the casting and copying of large artifacts to overwhelm opponents.

  • Mimeoplasm, Revered One

    Mimeoplasm, Revered One

    Mill cards aggressively and build a zombie token army while using graveyard recursion to maintain board presence, eventually winning through overwhelming zombie attacks and zombie tribal synergies.

  • Temmet, Naktamun's Will

    Temmet, Naktamun's Will

    Utilize Esper zombie tribal synergies to gain incremental value and board presence through zombie tokens, combining it with spells and abilities that enhance the zombie theme for late-game dominance.

Gameplay Insights

  • 1

    Redshift’s use of activated mana abilities to produce disproportionate mana early allowed him to push aggressive tempo and cast impactful creatures and spells ahead of curve.

  • 2

    Saheeli’s Era of Innovation created a powerful engine by converting artifact plays into energy and then energy into card draw, fueling her artifact synergy and enabling multiple artifact casts per turn.

  • 3

    Mimeoplasm’s combination of self-mill with Head Shredder and Dreadhorde Invasion steadily increased zombie tokens, applying pressure while maintaining resilience via graveyard recursion.

  • 4

    The presence of War Room and Grease Wrench Goblin in Redshift’s deck addressed the challenge of generating card draw through activated abilities, crucial for maintaining momentum.

  • 5

    Deathrite Shaman provided valuable graveyard interaction and mana fixing, contributing to the tempo and resource management in the game.

  • 6

    Combat decisions focused on maximizing damage output while preserving critical creatures, with players prioritizing removal on key threats to disrupt opponents’ synergies.

Notable Cards

  • Dreadhorde Invasion

    Dreadhorde Invasion

  • Era of Innovation

    Era of Innovation

  • War Room

    War Room

  • Goro-Goro, Disciple of Ryusei

    Goro-Goro, Disciple of Ryusei

  • Deathrite Shaman

    Deathrite Shaman

  • Arcane Signet

    Arcane Signet

  • Thopter Foundry

    Thopter Foundry

Gameplay Summary

The game featured an intense four-player Commander match where each deck leveraged aggressive and combo-driven strategies focused on artifacts, zombies, energy, and ramp.

Early on, Redshift, Rocketeer Chief accelerated mana development to outpace opponents, leveraging activated abilities to cast powerful spells quickly.

Saheeli, Radiant Creator took advantage of energy generation and artifact synergies, utilizing Era of Innovation to fuel explosive artifact plays and card draw, setting up for a large artifact-based win condition.

Mimeoplasm, Revered One deployed a zombie tribal mill strategy supported by self-mill and recursion tools like Dreadhorde Invasion and Head Shredder, steadily building a threatening zombie army.

Temmet, Naktamun’s Will also contributed to the fast pace with zombie and Esper tribal synergies, focusing on value and reach through zombie tokens and spells.

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