MTG–FINAL FANTASY Commanders | Commander VS | Magic: the Gathering Gameplay thumbnail Blurred backdrop thumbnail
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MTG–FINAL FANTASY Commanders | Commander VS | Magic: the Gathering Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    Sephiroth, Fabled SOLDIER

    Sacrifice creatures to draw cards and drain opponents’ life, aiming to flip into One-Winged Angel for emblem-based life drain and card advantage to dominate the board.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Mill cards to find and play sagas quickly, then advance and ultimate them to generate large amounts of mana and repeated enchantment effects.

  • Tellah, Great Sage

    Tellah, Great Sage

    Cast numerous non-creature spells, including X-spells, to control the board and burn opponents while leveraging wizard synergies.

  • Yuna, Hope of Spira

    Yuna, Hope of Spira

    Utilize sagas and enchantment creatures to create a resilient army with trample, lifelink, and ward, while recurring enchantments from the graveyard to maintain pressure.

Gameplay Insights

  • 1

    The transformation mechanic of Sephiroth was a pivotal moment, significantly increasing his power and providing a strong emblem effect that altered the life gain and loss dynamics.

  • 2

    Terra’s ability to mill sagas and quickly advance their lore counters allowed for explosive mana generation and value plays, putting pressure on opponents through repeated enchantment effects.

  • 3

    The no-Eldrazi rule forced players to adapt their deck strategies and avoid powerful Eldrazi synergies, emphasizing other thematic and mechanical archetypes.

  • 4

    Yuna’s deck utilized a strong recursion engine for enchantments, enabling sustained board presence and resilience through lifelink and ward abilities.

  • 5

    Tellah’s focus on non-creature spells and potential X-spells added a layer of control and burn, applying consistent pressure while managing board state.

Notable Cards

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept // Esper Terra

  • Tellah, Great Sage

    Tellah, Great Sage

  • Yuna, Hope of Spira

    Yuna, Hope of Spira

Gameplay Summary

The game featured four players piloting unique MTG-Final Fantasy themed commanders, each with distinct strategies.

The early game saw players establish their mana bases and begin developing board presence, with a focus on synergies related to enchantments, sagas, and spellcasting.

Sephiroth, controlled by one player, aimed to leverage creature deaths and card draws to transition into his powerful One-Winged Angel form, which could turn the tide with lifegain and card advantage.

Terra's deck centered on milling and utilizing sagas, advancing them rapidly to generate massive mana and value.

Tellah's deck emphasized casting non-creature spells, likely focusing on spell damage and control elements to burn opponents out.

Yuna's strategy combined sagas and enchantment creatures with trample, lifelink, and ward, creating a resilient and recursive threat on the battlefield.

Key moments included the transformation of Sephiroth and the impact of saga enchantments, which provided recurring value and board presence.

The no-Eldrazi rule added an interesting constraint, forcing players to rely on other archetypes and synergies.

The game progressed with players managing their resources carefully, attempting to outvalue and outlast opponents through powerful enchantment interactions, card draw, and creature synergies.

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