Deck Strategies
Anafenza, the Foremost
Focus on producing soldier tokens and leveraging +1/+1 counters and life gain synergies to maintain board presence and control. Utilizes disruption via removal and combat tricks.
Regna, the Redeemer
Aggressive white weenie strategy that buffs allies with +1/+1 counters and gains life, aiming to overwhelm opponents with a wide board and strong anthem effects.
Krav, the Unredeemed
A synergistic deck centered on lifelink creatures and sacrifice outlets to control the board and gain incremental advantages through life drain and damage.
Hanna, Ship's Navigator
Blink and control strategy using flicker effects to reuse enter-the-battlefield triggers and maintain value while controlling the board state.
Gishath, Sun's Avatar
Aggressive dinosaur tribal deck that ramps quickly to cast big creatures, uses combat tricks and enchantments to boost offensive capabilities, and aims to dominate through large, evasive threats.
Gameplay Insights
- 1
The Wrath of God board wipe was a pivotal moment causing dramatic life total changes due to Blood Artist triggers, reshaping the board and player priorities.
- 2
Holding the monarchy was a key strategic element, as it granted card draw and incremental advantage, influencing attack and block decisions.
- 3
Using Tempt of the False God allowed a player to generate significant mana acceleration, enabling deployment of high-impact threats earlier than usual.
- 4
The use of blink effects by Hanna, Ship's Navigator maximized value from enter-the-battlefield abilities, providing resilience against board wipes and removal.
- 5
Players timed their equipment and combat phases carefully to maximize damage and life gain, capitalizing on synergies like +1/+1 counters and lifelink.
Notable Cards
Blood Artist
Monastery Mentor
Wrath of God
Regal Behemoth
Cathars' Crusade
Memorial to Folly
Blossoming Sands
Kodama's Reach
Summary
The game started with players developing their board states and ramping mana while deploying key creatures and enchantments. Early plays included setting up ramp with mana rocks and enchantments like Cathars' Crusade and Memorial to Folly, and deploying utility creatures such as Blood Artist and Monastery Mentor. The gameplay featured multiple combat phases where players jockeyed for the monarchy and applied incremental pressure through creature attacks and life gain triggers. A crucial turning point occurred when a Wrath of God wiped the board, triggering significant life swings via Blood Artist, which greatly impacted players' life totals and board presence. Following the board wipe, players re-established their boards, with some casting powerful commanders like Regna, the Redeemer and Hanna, Ship's Navigator, and deploying impactful creatures such as Regal Behemoth. One player utilized the Tempt of the False God and other ramp spells to accelerate their game plan. The game saw multiple combat exchanges, with players swinging at the monarchy holder and strategically blocking to maintain board control. Another board wipe was executed by a player using a mass creature destruction spell that spared dragons, followed by casting Johnny, Cuma of the Pride, but with limited immediate impact. The game continued with incremental development, card draw, and positioning for a late-game advantage through synergistic creature and enchantment interactions.