Aetherdrift Thunderdome! [cEDH Gamplay] HASHATON v LOOT v REV v JOLLY BALLOON MAN thumbnail Blurred backdrop thumbnail
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Aetherdrift Thunderdome! [cEDH Gamplay] HASHATON v LOOT v REV v JOLLY BALLOON MAN

Things in the Ice


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Loot, the Pathfinder

    Loot, the Pathfinder

    Utilizes graveyard recursion and card draw to gain incremental value, aiming to out-resource opponents and leverage powerful spells from the graveyard.

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    Focuses on discard synergies and zombie tribal elements to control opponents' hands and benefit from creatures dying and entering the graveyard.

  • The Jolly Balloon Man

    The Jolly Balloon Man

    Leverages efficient artifact creatures and value engines to generate card advantage and board presence, often supporting other combo lines.

  • Rev, Tithe Extractor

    Rev, Tithe Extractor

    Generates treasures and accelerates mana production while stealing opponents' cards, combining artifact synergies with disruption and value recursion.

Gameplay Insights

  • 1

    The use of Diamond Lion as a discard outlet to generate large amounts of mana enabled explosive plays and fueled multiple spells in a single turn.

  • 2

    Casting Rev, Tithe Extractor to generate treasures and steal opponents' cards was a crucial value engine that shifted resource advantage and board control.

  • 3

    The interaction between Tiny Bones and Rev created continuous pressure by allowing repeated casting of spells from opponents' graveyards.

  • 4

    Chain of Vapor was effectively used to bounce problematic creatures like Void Winnower, disrupting opponents' key board states.

  • 5

    Players carefully managed their hand sizes and discard effects to optimize graveyard synergies while minimizing the impact of forced discards.

  • 6

    The sequencing of casting spells and responding to triggers was essential to maximize value and prevent opponents from gaining advantage.

Notable Cards

  • Diamond Lion

    Diamond Lion

  • Chain of Vapor

    Chain of Vapor

  • Vampiric Tutor

    Vampiric Tutor

  • Reanimate

    Reanimate

  • Wishclaw Talisman

    Wishclaw Talisman

  • Goblin Welder

    Goblin Welder

  • Ashnod's Altar

    Ashnod's Altar

  • Mystic Remora

    Mystic Remora

  • Void Winnower

    Void Winnower

Gameplay Summary

The game began with players establishing their mana bases and developing early board presence through low-cost creatures and value engines.

Loot, the Pathfinder set up card draw and graveyard interactions, while Hashaton, Scarab's Fist focused on leveraging discard synergies and recursion.

Rev, Tithe Extractor used treasures and artifact synergies to accelerate mana and control the flow of the game, supported by disruptive creatures like Tiny Bones the Pickpocket.

The Jolly Balloon Man contributed additional value through efficient creatures and artifacts. Key turning points included Rev casting Rev, which generated treasures and card advantage by stealing opponents' cards, and the tactical use of discard outlets like Diamond Lion to enable massive mana generation and fuel big plays.

Chain of Vapor and reanimation spells were pivotal in disrupting opponents' boards and recovering important threats.

The interaction between Tiny Bones and Rev created pressure by recurring spells and generating value from opponents' graveyards.

The game was highly interactive, with players balancing aggression, control, and combo setups.

Overall, the game showcased a dynamic struggle for resource control, with players leveraging synergy between artifacts, graveyard recursion, and discard to push for a decisive board state.

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