Deck Strategies
Lier, Disciple of the Drowned
A Voltron deck that uses its commander's flashback ability for protection. It uses auras and equipment to pump Lier, aiming to take out opponents one by one with infect and evasion.
Naban, Dean of Iteration
A deck centered around powerful wizards with strong ETB effects. Naban doubles the value of these effects, helping to maintain card advantage and control over opponents.
Maeve, Insidious Singer
A deck that aims to manipulate and control combat. It forces attacks and makes it pointless for opponents to attack Maeve. By causing opponents to fight each other, it buys time to deal the final blow.
Hakim, Loreweaver
A deck that aims to play, cheat out, and loop powerful blue auras. Some auras pump or protect Hakim, while others steal the most powerful permanents of opponents. Once it controls the best permanents on the board, it aims for an easy win.
Gameplay Insights
- 1
The game showcases the importance of timing in mono-blue matches, with each player looking for the perfect opportunity to seize control.
- 2
The use of auras and equipment in the Lier, Disciple of the Drowned deck demonstrates how versatile these card types can be in a mono-blue Voltron strategy.
- 3
The Maeve, Insidious Singer deck illustrates a unique approach to mono-blue, focusing on combat manipulation rather than traditional control or combo strategies.
- 4
The match highlights how mono-blue decks, despite sharing a color, can have vastly different strategies and playstyles.
Notable Cards
Ghostly Pilferer
Castle Vantress
Summary
In an incredibly unique match where all players are piloting mono-blue decks, the game becomes a masterclass in control and interaction. Each player brings unique strategies to the table, with the match swinging back and forth due to a series of dramatic plays and unexpected twists. High-level decision-making, great timing, and an intense battle of wits make this an unforgettable showdown. The game culminates in a tense stand-off, with each player looking for the right opportunity to seize control. The final play comes down to a surprising blue-powered beatdown, showcasing the depth and versatility of mono-blue strategies in Commander.