Deck Strategies
Sidar Jabari of Zhalfir
A Knight tribal deck focused on milling cards into the graveyard and reanimating powerful knights using Out of the Tombs, supported by equipment and token generation to maintain board presence and pressure through combat triggers.
Simone and Dina
A landfall and sacrifice synergy deck that generates tokens and drains opponents' life by sacrificing creatures, supported by land ramp and recursion to control the board and outvalue opponents.
Errant and Giada
An Azorius flying tribal deck with a strong focus on card draw through spells like Ristic Study and creatures with flying and defensive capabilities, aiming to control the air and gain incremental card advantage.
Goro-Goro and Satoru
A Grixis ninja and dragon tribal deck that utilizes ninjutsu to cheat evasive creatures into play and triggers the commander’s ability to generate powerful 5/5 dragons, applying pressure through unblockable damage and card advantage.
Gameplay Insights
- 1
Sidar Jabari’s milling with Out of the Tombs synergized effectively with reanimation, allowing the player to consistently return knights to the battlefield and maintain pressure.
- 2
Kyle’s use of Oko, Thief of Crowns to neutralize opponents’ creatures and generate Elk tokens was a key strategic move to disrupt other players' plans while enhancing his own board.
- 3
Dovin's Veto was used at a crucial moment to protect Giada from removal, preserving the flying tribal player's air dominance.
- 4
The ninjutsu mechanic enabled Goro-Goro and Satoru to deploy evasive threats efficiently, triggering dragon creation and maintaining offensive momentum.
- 5
Smothering Tithe provided valuable treasure tokens, supporting mana acceleration and enabling multiple spells per turn for Sidar Jabari’s player.
Notable Cards
Sidar Jabari of Zhalfir
Out of the Tombs
Lightning Greaves
Smothering Tithe
Lotus Cobra
Mystic Remora
Oko, Thief of Crowns
Errant and Giada
Goro-Goro and Satoru
Phoenix Chick
Tetsuko Umezawa, Fugitive
Summary
The game began with each player developing their board and ramping mana through lands and early creatures like Lotus Cobra, Mystic Remora, and various tribal support. The Sidar Jabari player focused on a Knight tribal strategy with reanimation elements, leveraging cards like Out of the Tombs to mill and recast key creatures, and using equipment such as Lightning Greaves for protection and haste. Early skirmishes involved drawing and discarding to trigger Sidar Jabari’s abilities, creating incremental value and board presence. Meanwhile, the Simone and Dina deck employed a landfall and sacrifice synergy, generating tokens and card draw while using its commander’s ability to drain opponents and reanimate sacrificed creatures. Errant and Giada's Azorius flying tribal deck aimed to gain card advantage through creatures like Fairy Mastermind and Ristic Study, while also maintaining a defensive air force. Goro-Goro and Satoru provided a ninjutsu and dragon tribal theme, using evasive creatures and commander-triggered dragons to apply pressure. A pivotal moment came when Kyle, playing Simone and Dina, activated Oko, Thief of Crowns to neutralize threats and generate valuable Elk tokens. Attempts to remove Giada were thwarted by a timely Dovin's Veto, keeping the flying tribal player in the game. Sidar Jabari’s player continued milling and reanimating knights, deploying impactful creatures such as Haycon, Stromgold Scourge, and Cavalier of Night, while also casting impactful enchantments like Smothering Tithe to generate treasures. The game featured continuous combat exchanges, with strategic blocks and ninjutsu plays shifting tempo. The synergy of milling, reanimation, and tribal support formed the core of Sidar Jabari's win condition, while other decks leveraged incremental advantage through landfall, flying tribal, and evasive ninjutsu threats.