Deck Strategies
Krark, the Thumbless
This deck uses Krark's ability to potentially duplicate spells, creating a storm-like effect to generate value or win conditions.
Sakashima of a Thousand Faces
Sakashima is utilized to clone Krark, increasing the chances of spell duplication and thus amplifying the deck's storm potential.
Gameplay Insights
- 1
The strategic use of Dockside Extortionist's treasure tokens for a board wipe via Fire Covenant was a game-changing play.
- 2
In high-stakes moments, counterspells like Fierce Guardianship and Veil of Summer can be crucial to preserving a winning board state.
- 3
The decision to crack treasures simultaneously showcases the tactical depth of player interactions in Commander format.
- 4
The interplay between Krark, the Thumbless and Sakashima of a Thousand Faces, along with other clone effects, demonstrates the potential power of duplicating beneficial effects in a Commander deck.
Notable Cards
Dockside Extortionist
Fire Covenant
Fierce Guardianship
Cyclonic Rift
Veil of Summer
Summary
This gameplay compilation showcases a series of intense Commander matches featuring Krark, the Thumbless and Sakashima of a Thousand Faces as the primary deck. High stakes and tactical plays characterize the games. In one memorable moment, a tense standoff ensues as both Tad and Mike hold treasures created by Dockside Extortionist, eventually agreeing to crack them at the same time. This leads to a board wipe caused by Mike's Fire Covenant, resetting the game state. The games also feature multiple clutch counterspells, with Mike using Fierce Guardianship to counter a Cyclonic Rift cast by Dan, preserving his winning position.