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This CYCLOPS Ends Games, Apparently... (Double Up Part 1) | Magic: the Gathering Commander Gameplay

The Spike Feeders

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Pir, Imaginative Rascal

    Pir, Imaginative Rascal

    Focuses on generating +1/+1 counters and drawing cards through combat damage with Toothy, creating a synergistic engine that grows creatures and replenishes the hand.

  • Toothy, Imaginary Friend

    Toothy, Imaginary Friend

    Works alongside Pir to accumulate counters and draw cards, enabling a grindy midgame and the potential for explosive growth through repeated combat triggers.

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Aims to cast multiple creatures to rapidly grow Animar’s counters, reducing creature costs and eventually overwhelming opponents with large, evasive threats.

  • Tymna the Weaver

    Tymna the Weaver

    Uses combat damage to draw cards and maintain hand advantage, supporting an aggressive and interactive game plan with efficient threats.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Focuses on artifact synergy and recursion to generate value and maintain pressure through recurring threats and utility artifacts.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Provides card filtering and ramp, supporting a toolbox style deck that aims to assemble combos or incremental advantages.

Gameplay Insights

  • 1

    The introduction of the Cyclops creature was a game-changing moment that accelerated the board state and forced players into reactive positions.

  • 2

    Pir and Toothy’s synergy for accumulating counters and drawing cards provided consistent midgame pressure and resource advantage.

  • 3

    Animar’s ability to reduce creature costs and grow with each cast allowed for explosive turns and difficult-to-answer threats.

  • 4

    Timing attacks and managing board presence carefully were essential due to the potential for sudden swings from powerful creature abilities.

Notable Cards

  • Pir, Imaginative Rascal

    Pir, Imaginative Rascal

  • Toothy, Imaginary Friend

    Toothy, Imaginary Friend

  • Animar, Soul of Elements

    Animar, Soul of Elements

Summary

The game started with players developing their boards cautiously, focusing on ramp and setting up their commanders. Early turns showed Animar quickly growing through casting creatures, while Pir and Toothy began accumulating counters and card draw. As the midgame approached, the dynamics shifted when a Cyclops creature entered the battlefield, dramatically accelerating the pace of the game with its impactful abilities. This card enabled a powerful swing, forcing opponents to respond quickly or face mounting pressure. The board state became increasingly volatile as players utilized their commanders' synergies—Animar leveraging its evolving form and Pir and Toothy enabling card advantage and board presence. In a key moment, a well-timed interaction involving the Cyclops creature and other permanents allowed one player to push through significant damage, demonstrating how the deck's combo potential can abruptly end games. The match highlighted the importance of board control and timing, with the Cyclops acting as a turning point that ultimately dictated the flow of the game.

Description

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DECKLISTS

Aaron: Bears in Cars (archidekt.com/decks/212255#2/2_Fast,_2/2_Furious_(Esper_Bears_in_Cars))

Alex: Stasios (archidekt.com/decks/118422#Leave_Now,_or_be_Frozen_Forever)

Jim: Pir and Toothy (www.moxfield.com/decks/XzOpWa7hKEiCTJQ4kIbH2A)

Eliot: Animar (www.moxfield.com/decks/MO7d17e-l0-kwXYG5OjzaQ)

Intro: 0:00 Turn 1: 2:37 Turn 2: 4:43 Turn 3: 6:38 Turn 4: 9:20 Post-game: 13:45

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