MAMTG cEDH S3 E3 | Malcolm/Rograkh v Kraum/Tevesh v Krark/Tymna v Ikra/Tymna | MTG #cEDH  Gameplay | thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S3 E3 | Malcolm/Rograkh v Kraum/Tevesh v Krark/Tymna v Ikra/Tymna | MTG #cEDH Gameplay |

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Malcolm, Keen-Eyed Navigator Rograkh, Son of Rohgahh

    Malcolm, Keen-Eyed Navigator & Rograkh, Son of Rohgahh

    Utilizes polymorph effects to swap Rograkh for Glenhorn Buccaneer, generating infinite combat damage with Malcolm’s ability. The deck accelerates mana to enable the combo quickly.

  • Tevesh Szat, Doom of Fools Kraum, Ludevic's Opus

    Tevesh Szat, Doom of Fools & Kraum, Ludevic's Opus

    A Grixis midrange control deck that grinds card advantage and disruption, aiming to assemble Underworld Breach combos or storm finishers to win.

  • Krark, the Thumbless Tymna the Weaver

    Krark, the Thumbless & Tymna the Weaver

    A Mardu farmless deck that combines artifact synergies and value engines with Tymna’s card draw to execute Mardu Breech combos and incremental advantage.

  • Tymna the Weaver Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper & Tymna the Weaver

    Midrange Ad Nauseam build emphasizing silence effects to protect combo lines, focusing on reanimation to close out games efficiently.

Gameplay Insights

  • 1

    Early wheel effects and discard spells like Burning Inquiry disrupted opponents' hands severely, shaping subsequent play decisions.

  • 2

    The polymorph player leveraged mana acceleration and artifact synergies to set up a fast combo, but combat had to be carefully timed due to interaction.

  • 3

    Cyclonic Rift was used as a pivotal board reset in response to threatening board states, shifting tempo back to the caster.

  • 4

    Players carefully managed triggers from mana rocks and treasures, chaining them to maximize storm count and mana availability for big spells and combos.

  • 5

    The presence of multiple commanders and varied combo lines created a dynamic environment, with players balancing aggression, disruption, and combo assembly.

Notable Cards

  • Grim Monolith

    Grim Monolith

  • Wheel of Misfortune

    Wheel of Misfortune

  • Dockside Extortionist

    Dockside Extortionist

  • Burning Inquiry

    Burning Inquiry

  • Vampiric Tutor

    Vampiric Tutor

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

  • Cyclonic Rift

    Cyclonic Rift

  • Mystic Remora

    Mystic Remora

  • Jeweled Lotus

    Jeweled Lotus

  • Storm-Kiln Artist

    Storm-Kiln Artist

  • Gamble

    Gamble

  • Mox Diamond

    Mox Diamond

  • Imperial Seal

    Imperial Seal

Gameplay Summary

The game began explosively with multiple players establishing fast mana and early board presence.

Rograkh and Malcolm's polymorph deck quickly set up with mana rocks like Grim Monolith and Spring Leaf Drum, aiming for a key combo involving Glenhorn Buccaneer.

Meanwhile, Tevesh Szat and Kraum's Grixis control deck used disruption and card advantage spells such as Burning Inquiry and Vampiric Tutor to dig for combo pieces, though some attempts were disrupted by opponents' interaction.

Ken piloting the Tymna and Krark farmless deck sought to leverage artifact synergies and Mardu Breech combos, grinding incremental value with Tymna's draw triggers and artifact acceleration.

The fourth player, Ikra and Tymna Silent Farm, focused on silence effects and Ad Nauseam lines, aiming for reanimation combos to close the game.

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