Sometimes Games Just End - Cedh Gameplay - Kenrith Vs Armix/Kraum Vs Blood Pod Vs Estrid thumbnail Blurred backdrop thumbnail
DeadOnBoardMTG profile icon

Sometimes Games Just End - Cedh Gameplay - Kenrith Vs Armix/Kraum Vs Blood Pod Vs Estrid

DeadOnBoardMTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A storm combo deck aiming to assemble infinite mana combos and draw the entire deck to win with cards like Fastest Oracle.

  • Armix, Filigree Thrasher Kraum, Ludevic's Opus

    Armix, Filigree Thrasher / Kraum, Ludevic's Opus

    A Grixis Ad Nauseam combo deck leveraging ramp and stax elements to grind out value and assemble combos.

  • Tymna the Weaver Tana, the Bloodsower

    Blood Pod (Tymna the Weaver / Tana, the Bloodsower)

    A meta-crushing stax deck focused on locking down opponents with tax effects and grinding the game down through incremental advantage.

  • Estrid, the Masked

    Estrid, the Masked

    A deck that benefits from enchantment synergies, often controlling the board and using enchantment-based combos or value engines.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    A Grixis Ad Nauseam list using both commanders for value and combo potential, focusing on fast mana and disruption.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    A Grixis control deck that uses efficient removal and card advantage to control the board and eventually win through value or combo.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    An aggressive combo deck aiming to generate infinite combat phases and attack for lethal damage rapidly.

Gameplay Insights

  • 1

    Brian's use of Chain of Smog on himself with Storm Kiln Artist to generate infinite treasures and mana was a game-ending play demonstrating innovative combo assembly in Kenrith storm.

  • 2

    Fernando's Force of Negation response to Sphere of Resistance prevented Armix from being locked down early, but it inadvertently removed a key stax piece that could have slowed Brian's combo.

  • 3

    The early use of ramp and stax pieces by Lutz aimed to control the pace of the game, but a single misstep allowed Brian's combo to break through.

  • 4

    In the second game, players prioritized card draw and tutors to sculpt their hands, illustrating the importance of deck manipulation in cEDH.

  • 5

    Windfall combined with Enlightened Tutor to set up a strategic redraw showed deep synergy in Grixis control and combo decks.

  • 6

    The deployment of Mystic Remora early in multiple games highlighted the value of taxing spells and drawing cards to maintain advantage in multiplayer settings.

Notable Cards

  • Chain of Smog

    Chain of Smog

  • Chalice of the Void

    Chalice of the Void

  • Sphere of Resistance

    Sphere of Resistance

  • Force of Negation

    Force of Negation

  • Mystic Remora

    Mystic Remora

  • Windfall

    Windfall

  • Enlightened Tutor

    Enlightened Tutor

  • Demonic Tutor

    Demonic Tutor

  • Sylvan Library

    Sylvan Library

  • Nature's Claim

    Nature's Claim

Gameplay Summary

The game began with players ramping quickly and establishing their early board presence.

Brian, piloting Kenrith, the Returned King, executed a powerful storm combo involving Storm Kiln Artist and Chain of Smog, generating infinite mana and treasures which enabled him to draw his entire deck and win with a Fastest Oracle.

This combo was unexpected, especially given that another player, Lutz on Armix/Kraum, had set up stax pieces like Chalice of the Void and Sphere of Resistance to slow the game down.

Fernando's timely Force of Negation prevented Sphere of Resistance from locking Armix down, but ultimately did not stop Brian’s combo from ending the game swiftly.

The table conceded once the combo was realized, highlighting the explosive power of Kenrith’s storm build despite the presence of stax strategies. In the second game, there were some shifts in player decks and commanders.

Lutz switched to Tevesh Szat, Doom of Fools (a Grixis Ad Nauseam variant), while Jimmy moved to Tasigur, the Golden Fang, a Grixis control list.

Early turns featured ramp, disruption, and card advantage plays including Carpet of Flowers, Manicraft, and Mystic Remora.

A key moment occurred when a player executed a Windfall combined with an Enlightened Tutor to set up a strong hand, showcasing the importance of card selection and sequencing.

The game was still developing with players maneuvering for board control and card advantage, setting up for potential combos or control wins typical of cEDH gameplay.

Watch on YouTube