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Unesh vs Scarab God vs Atraxa vs Tasigur EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • The Scarab God

    The Scarab God

    Utilizes zombie tokens and graveyard recursion to overwhelm opponents. Relies on exploiting death triggers and exploiting Undead Vizier to tutor key cards, aiming to control the board with resilient zombie creatures and drain opponents through incremental damage.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Focuses on proliferate and controlling the board through powerful spells like Merciless Eviction. Uses counters and various value engines to gradually outpace opponents, combining removal and token production to maintain board presence.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    Leverages delve and graveyard recursion to cast spells efficiently and gain card advantage. Uses tutoring and graveyard interactions to continuously reanimate creatures and maintain pressure with efficient threats and disruption.

  • Unesh, Criosphinx Sovereign

    Unesh, Criosphinx Sovereign

    Provides card selection and control through Fact or Fiction style effects and powerful blue spells. Utilizes a combination of card advantage engines and control to keep pace with aggressive graveyard and token strategies.

Gameplay Insights

  • 1

    Merciless Eviction was a crucial board wipe that reset the game state, forcing players to rebuild and rethink their strategies.

  • 2

    Scarab God’s recursion and token generation remained a constant threat, with repeated exploitation of death triggers and zombie token synergy.

  • 3

    Tasigur’s use of delve and tutoring allowed for efficient casting of powerful spells, maintaining pressure despite board wipes.

  • 4

    Unesh’s Fact or Fiction style effect helped draw and filter cards, providing necessary card advantage and control options.

  • 5

    The interplay between graveyard recursion, proliferate, and token production created a dynamic midgame where board control and incremental advantage were key.

  • 6

    Clever Impersonator copying key creatures like Cryptbreaker helped amplify tutoring and card draw capabilities.

  • 7

    Players effectively used mana rocks and ramp (e.g., Basalt Monolith, Everflowing Chalice) to accelerate their game plans.

  • 8

    Proper timing of counterspells and removal was vital in preventing early snowballing by aggressive zombie tokens.

Notable Cards

  • Undead Warchief

    Undead Warchief

  • Undead Alchemist

    Undead Alchemist

  • Jace, the Mind Sculptor

    Jace, the Mind Sculptor

  • Merciless Eviction

    Merciless Eviction

  • Dread Return

    Dread Return

  • Clever Impersonator

    Clever Impersonator

  • Grave Titan

    Grave Titan

  • Everflowing Chalice

    Everflowing Chalice

  • Corpsejack Menace

    Corpsejack Menace

  • Cyclonic Rift

    Cyclonic Rift

  • Basalt Monolith

    Basalt Monolith

  • Temporal Mastery

    Temporal Mastery

  • Reanimate

    Reanimate

  • Mana Crypt

    Mana Crypt

  • Manifold Key

    Manifold Key

  • Deadly Tempest

    Deadly Tempest

Summary

The game began with all four players developing their mana bases and early board presence, with Scarab God leveraging zombies and graveyard recursion aggressively. Early plays focused on ramp and card advantage, with Tasigur utilizing tutoring and delve spells to maintain pressure, while Atraxa set up future shenanigans with proliferate and board control tools. Unesh, Criosphinx Sovereign was introduced midgame, bringing a Fact or Fiction style draw to provide card advantage and control. A pivotal moment occurred when Stefan (Atraxa) cast Merciless Eviction, clearing the board of creatures and resetting the board state, significantly slowing down Scarab God's zombie swarm and other threats. Following the board wipe, players rebuilt their boards with Scarab God returning zombies from the graveyard, and Tasigur continuing to leverage powerful recursion and manipulation effects. Unesh's control elements and Jace, the Mind Sculptor played a notable role in stabilizing the game and maintaining card advantage. The game featured multiple combat phases where Scarab God's zombies chipped away at opponents while Tasigur and Atraxa jockeyed for board presence and control. The interaction between graveyard recursion, proliferate, and token generation defined the mid to late game, with Scarab God trying to overwhelm with zombie tokens, while Atraxa and Tasigur focused on controlling the pace and using powerful spells to maintain advantage. Unesh aimed to provide card selection and disruption to counter these strategies. The game’s dynamic revolved around board resets, recursion loops, and incremental advantage, with each player vying for dominance through a combination of creatures, spells, and graveyard synergies.

Description

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Tasigur Decklist: tappedout.net/mtg-decks/tasigur-the-golden-fag-1 Unesh Decklist: tappedout.net/mtg-decks/i-sphinx-you-lose The Scarab God Decklist: tappedout.net/mtg-decks/scarab-god-justdimirthings Atraxa Decklist: Coming Soon!

This week’s game features two requested commanders from the newest set, Hour of Devastation! Can Sphinx trouble be all that good? Will zombies overrun the world? Where did Pat even get that Freezee?! Tune in to find out

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►This game was filmed at Gamerz Co-Op in Montreal, QC.

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“Mystery Bazaar” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0