Deck Strategies
The Scarab God
Utilizes zombie tokens and graveyard recursion to overwhelm opponents. Relies on exploiting death triggers and exploiting Undead Vizier to tutor key cards, aiming to control the board with resilient zombie creatures and drain opponents through incremental damage.
Atraxa, Praetors' Voice
Focuses on proliferate and controlling the board through powerful spells like Merciless Eviction. Uses counters and various value engines to gradually outpace opponents, combining removal and token production to maintain board presence.
Tasigur, the Golden Fang
Leverages delve and graveyard recursion to cast spells efficiently and gain card advantage. Uses tutoring and graveyard interactions to continuously reanimate creatures and maintain pressure with efficient threats and disruption.
Unesh, Criosphinx Sovereign
Provides card selection and control through Fact or Fiction style effects and powerful blue spells. Utilizes a combination of card advantage engines and control to keep pace with aggressive graveyard and token strategies.
Gameplay Insights
- 1
Merciless Eviction was a crucial board wipe that reset the game state, forcing players to rebuild and rethink their strategies.
- 2
Scarab God’s recursion and token generation remained a constant threat, with repeated exploitation of death triggers and zombie token synergy.
- 3
Tasigur’s use of delve and tutoring allowed for efficient casting of powerful spells, maintaining pressure despite board wipes.
- 4
Unesh’s Fact or Fiction style effect helped draw and filter cards, providing necessary card advantage and control options.
- 5
The interplay between graveyard recursion, proliferate, and token production created a dynamic midgame where board control and incremental advantage were key.
- 6
Clever Impersonator copying key creatures like Cryptbreaker helped amplify tutoring and card draw capabilities.
- 7
Players effectively used mana rocks and ramp (e.g., Basalt Monolith, Everflowing Chalice) to accelerate their game plans.
- 8
Proper timing of counterspells and removal was vital in preventing early snowballing by aggressive zombie tokens.
Notable Cards
Undead Warchief
Undead Alchemist
Jace, the Mind Sculptor
Merciless Eviction
Dread Return
Clever Impersonator
Grave Titan
Everflowing Chalice
Corpsejack Menace
Cyclonic Rift
Basalt Monolith
Temporal Mastery
Reanimate
Mana Crypt
Manifold Key
Deadly Tempest
Summary
The game began with all four players developing their mana bases and early board presence, with Scarab God leveraging zombies and graveyard recursion aggressively. Early plays focused on ramp and card advantage, with Tasigur utilizing tutoring and delve spells to maintain pressure, while Atraxa set up future shenanigans with proliferate and board control tools. Unesh, Criosphinx Sovereign was introduced midgame, bringing a Fact or Fiction style draw to provide card advantage and control. A pivotal moment occurred when Stefan (Atraxa) cast Merciless Eviction, clearing the board of creatures and resetting the board state, significantly slowing down Scarab God's zombie swarm and other threats. Following the board wipe, players rebuilt their boards with Scarab God returning zombies from the graveyard, and Tasigur continuing to leverage powerful recursion and manipulation effects. Unesh's control elements and Jace, the Mind Sculptor played a notable role in stabilizing the game and maintaining card advantage. The game featured multiple combat phases where Scarab God's zombies chipped away at opponents while Tasigur and Atraxa jockeyed for board presence and control. The interaction between graveyard recursion, proliferate, and token generation defined the mid to late game, with Scarab God trying to overwhelm with zombie tokens, while Atraxa and Tasigur focused on controlling the pace and using powerful spells to maintain advantage. Unesh aimed to provide card selection and disruption to counter these strategies. The game’s dynamic revolved around board resets, recursion loops, and incremental advantage, with each player vying for dominance through a combination of creatures, spells, and graveyard synergies.