Deck Strategies
Atogatog
Leverages a unique chair tribal theme, using chair-themed creatures and enchantments to create synergy and combos that disrupt opponents and create board presence.
Rashmi, Eternities Crafter
Focuses on casting high-cost creatures for reduced costs using opponent count, enabling cascade-like effects to generate value and control the board through efficient spellcasting.
Sigarda, Heron's Grace
Centers on a human tribal build that emphasizes synergy among humans, using collected effort and resilience to maintain board control and pressure opponents.
Kozilek, the Great Distortion
Aims to deploy large colorless Eldrazi creatures to overwhelm opponents, relying on the raw power and disruptive abilities of the Eldrazi to dominate the game.
Gameplay Insights
- 1
Rashmi’s player used new high-cost creatures that scale down in cost based on the number of opponents, enabling powerful cascade-like plays that kept opponents on their toes.
- 2
Sigarda’s pivot from an angel tribal deck to a more human-centric strategy allowed for better synergy and resilience through collected effort and human tribal interactions.
- 3
Kozilek’s early Eldrazi castings drew concentrated removal from all players, showing the threat level of Eldrazi and forcing Kozilek’s pilot to adjust strategy.
- 4
Atogatog’s chair tribal deck, while unconventional, leveraged newly printed chair-themed cards and enchantments to create unique board states and disrupt opponents' plans.
- 5
Players were restricted to their original deck lists with only recent cards allowed, which shaped the game’s strategic depth and forced pilots to maximize synergy within constrained options.
Notable Cards
Primeval Protector
Mirage Mirror
Oracle's Vault
Smuggler's Copter
Summary
The game featured four commanders: Atogatog, Rashmi, Eternities Crafter, Sigarda, Heron's Grace, and Kozilek, the Great Distortion, each piloted by players who previously finished last with these decks. The players were locked into their original deck lists with the only modifications being the addition of new cards released since their last playthrough. Early gameplay focused on establishing board presence, with Rashmi's player leveraging new higher-cost creatures that become cheaper with more opponents, aiming to cascade powerful spells. Sigarda's pilot shifted the deck's focus from angels to a more human tribal strategy, adding new synergy cards to enhance the deck’s collected effort and human tribal strengths. Meanwhile, Kozilek’s player aimed to deploy massive colorless Eldrazi threats, although early attempts to cast these threats led to a group effort to eliminate them. Atogatog's pilot remained committed to a quirky chairs-themed deck, incorporating new chair-themed cards and enchantments to support this unique tribal strategy. The game was marked by a balance of players trying to recover from previous poor performances, with each deck attempting to leverage its unique tribal or combo synergies. The pivotal moments included the deployment of cascade-like plays from Rashmi’s deck, Sigarda’s shift to human synergy providing resilience, and Kozilek’s early Eldrazi threats causing tension among players. The win condition revolved around either assembling a critical mass of synergistic creatures or overwhelming the board with large Eldrazi or cascading spells, with the Atogatog player aiming for a unique chair tribal combo to seize victory.