Deck Strategies
Arthur, Marigold Knight
Arthur's strategy revolves around aggressive attacks, leveraging Arthur's ability to bring in additional attackers from the library.
Wildsear, Scouring Maw
Wildsear's strategy involves heavy ramping, aiming to build a formidable mana pool to support powerful enchantments with Cascade.
Mr. Foxglove
Mr. Foxglove's strategy involves gaining life and manipulating card advantage. When attacking, the player can either draw more cards or put a creature from their hand onto the battlefield.
The Odd Acorn Gang
The Odd Acorn Gang focuses on powering up squirrels and dealing combat damage to draw cards. The deck seems to have a Voltron-like approach, aiming to deal damage with a single, powered-up creature.
Gameplay Insights
- 1
The early game was dominated by ramping, with each player focusing on building their mana bases.
- 2
Jan's choice to attack early with Arthur and an additional creature from the library set a more aggressive tone for the game.
- 3
The use of the card Hanged Executioner brought interesting removal potential to the game.
- 4
Alex’s play of Tireless Provisioner and Gorman's Talent highlighted an interesting synergy, turning artifacts into food and potentially creating a raccoon token and buffing creatures on life gain.
Notable Cards
Hanged Executioner
Morbid Opportunist
Tireless Provisioner
Summary
In this game, each player showcased their respective commanders and their unique strategies. Early on, the game was dominated by rampant ramping, with each player focusing on building up their mana bases. Jan playing Arthur, Marigold Knight made the first aggressive move, attacking Jerry and Bill, with the help of Arthur's ability to bring in an additional attacker from the top of their library. Jerry, playing Wildsear, Scouring Maw, focused on ramping and enriching his mana pool but did not manage to launch a significant attack. Bill’s Mr. Foxglove and Alex's The Odd Acorn Gang were late to the party, but both introduced interesting mechanics to the field.