Deck & Commander Strategies

Magda, Brazen Outlaw
Generate treasures quickly by attacking with dwarves to ramp into powerful equipment and finishers, aiming for explosive early-game resource production and damage.

Glarb, Calamity's Augur
Leverage surveil triggers to draw cards and deal incremental damage, using spells and creatures to control the board and set up a combo finish with graveyard and top-deck manipulation.

Toxrill, the Corrosive
Control the game through removal and disruption, using the corrosive nature of the commander to punish opponents, stabilizing the board and enabling a slow, grindy win.

Selvala, Heart of the Wilds
Ramp mana aggressively and generate card advantage by tapping creatures for mana, aiming to cast large spells or combos that close out the game quickly.
Gameplay Insights
- 1
Using Glarb's ability in response to opponents' spells to deal targeted damage proved crucial in removing high-impact threats like Magda.
- 2
Heavy use of counterspells and instant-speed interaction slowed down the game and prevented early combos from resolving, highlighting the importance of resource denial in cEDH.
- 3
Players prioritized mana ramp and card draw early to enable powerful plays later, with artifacts like Mox Amber and Soul Ring accelerating the game pace.
- 4
The careful timing of casting creatures and spells around Mystic Remora's taxing effect forced players to make tough decisions about resource allocation.
- 5
Even with strong early board presence, Magda's player was forced to pass multiple turns due to opponents' disruption, showing how fragile aggressive strategies can be in a highly interactive environment.
Notable Cards
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Magda, Brazen Outlaw
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Glarb, Calamity's Augur
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Mystic Remora
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Springleaf Drum
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Thassa's Oracle
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Vines of Vastwood
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Staff of Domination
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Mental Misstep
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Deflecting Swat
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Malevolent Hermit // Benevolent Geist
Gameplay Summary
The game starts with players ramping mana aggressively, with early plays including Magda, Brazen Outlaw generating treasures and Glarb, Calamity's Augur setting up card advantage through surveil triggers.
Magda's tokens and treasure generation put early pressure on the board, while Glarb's ability to surveil and trigger damage synergizes well with the game's interaction-heavy state.
Toxrill, the Corrosive operates as a control-oriented deck, using removal and interaction to disrupt opponents, while Selvala, Heart of the Wilds aims to ramp and generate value through mana acceleration and card draw. A pivotal moment occurs when Magda is removed using Glarb's damage and quick reflexes interaction, turning the tide by neutralizing a major threat.
The board state becomes tense as players hold back resources, with multiple counterspells and responses exchanged, including mental misstep and deflecting swat, showcasing the high level of interaction typical of cEDH.
Late-game attempts to combo or win are disrupted, but Glarb manages to recover and plays Thassa's Oracle, indicating a potential imminent win condition.
The game highlights the importance of timing, resource management, and interaction in a fast-paced cEDH environment.
















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