Deck Strategies
Daretti, Scrap Savant
Utilizes artifact synergies, ramp, and combos to generate massive mana and control the board with artifact-based disruption and value engines.
Kruphix, God of Horizons
Focuses on ramping mana and storing unused mana for big Eldrazi and powerful spells, leveraging Kruphix’s ability to generate overwhelming board presence with large creatures.
Derevi, Empyrial Tactician
Uses blink effects and multiple combat phases to generate value from creatures, control the board, and apply consistent combat pressure.
Sidisi, Brood Tyrant
A graveyard-focused deck that ramps into reanimating large threats and generating zombie tokens to overwhelm opponents.
Gameplay Insights
- 1
Pat’s use of iconic Rift to bounce opponent’s permanents disrupted their tempo and allowed him to stabilize and ramp effectively.
- 2
Adam’s strategic use of Ghost Quarter to destroy Guy's Cradle prevented Pat from gaining excessive mana, illustrating effective land disruption.
- 3
The narrator’s Daretti deck leveraged Metalworker and Basalt Monolith combos to generate explosive mana and cast multiple impactful spells in a single turn.
- 4
Fred’s initial mana issues delayed his ramp, but reanimation spells and card draw engines eventually allowed him to recover and present significant threats.
- 5
Multiple players utilized sac triggers and reanimation interactions to maintain board presence and deny opponents easy advantage from creature deaths.
- 6
Adam’s timing in casting Angel of Invention and using Derevi to gain incremental life and board control was pivotal in maintaining pressure during mid-game.
Notable Cards
Sensei's Divining Top
Coiling Oracle
Mana Vault
Angel of Invention
Recruiter of the Guard
Archfiend of Depravity
Shriekmaw
Metalworker
Basalt Monolith
Worldspine Wurm
Oblivion Sower
Gilded Lotus
Ghost Quarter
Sylvan Library
Bloom Tender
Academy Rector
Codex Shredder
Summary
The game began with all four players setting up their mana bases and early board presence, with Fred on Sidisi ramping slowly due to a lack of green mana, Adam on Derevi focusing on mana rocks and value creatures, Pat on Kruphix setting up ramp and big Eldrazi threats, and the narrator on Daretti deploying artifact synergies and mana acceleration. Early turns involved careful resource management, with Pat bouncing permanents to disrupt opponents and Adam making efficient use of mana and creatures to generate card advantage. Fred struggled initially but eventually found his footing with Cultivate and reanimating threats like Archfiend of Depravity. Key turning points included Pat cheating out huge Eldrazi creatures and leveraging Kruphix's mana storage to generate overwhelming board presence, while Adam's Derevi deck used blink effects and multiple combat phases to pressure opponents. The narrator's Daretti deck employed artifact combos and control elements, including Metalworker and Basalt Monolith, to generate explosive mana and board swings. Notably, interactions between creatures and spells, such as reanimation and sacrifice effects, shaped the evolving board state. The game showcased intense interplay between ramp, disruption, and combat strategies, with each player vying to establish their win conditions through incremental advantage and tactical plays.