Deck Strategies
The Locust God
Generate insect tokens continuously, drawing cards and growing the board while using enchantments and artifacts to enhance the swarm and maintain card advantage.
Edgar Markov
Create vampire tokens through commander eminence, leverage Olivia Voldaren to steal or kill creatures, and control the board with aggressive vampire tribal synergy.
Trostani, Selesnya's Voice
Generate and populate angel tokens with Herald of the Host, gain life to sustain through combat, and use anthem effects to grow tokens and maintain board presence.
Krenko, Mob Boss
Flood the board with goblin tokens by activating Krenko’s ability repeatedly, use goblin synergy cards to boost token production, and apply pressure through overwhelming numbers.
Gameplay Insights
- 1
Using Olivia Voldaren's ability strategically to deal damage and steal creatures allowed Edgar Markov to control opposing threats effectively.
- 2
Goblin Chainwhirler was a pivotal board wipe that reset The Locust God's insect token army, forcing a tempo shift.
- 3
Herald of the Host's myriad triggered multiple copies of angels during combat, significantly increasing Trostani's board presence and life gain.
- 4
The Locust God's use of Isochron Scepter imprinting Mystical Tutor showcased a powerful combo to repeatedly draw cards and generate token value.
- 5
Players carefully timed token creation and anthem effects to maximize combat damage and survivability during attacks.
- 6
Krenko's ability to generate massive goblin hordes each turn kept constant pressure on opponents and required targeted responses.
Notable Cards
Olivia Voldaren
Herald of the Host
Goblin Chainwhirler
Isochron Scepter
Mystical Tutor
Sword of the Animist
Battle Squadron
Sunbird's Invocation
Summary
The game featured a clash of four tribal token commanders: The Locust God, Edgar Markov, Trostani, Selesnya's Voice, and Krenko, Mob Boss. Early turns involved setting up mana and board presence with various token generators and anthem effects. Edgar Markov generated vampire tokens and leveraged Olivia Voldaren's ability to deal incremental damage and steal creatures, increasing board control. Krenko consistently created large amounts of goblin tokens, increasing pressure with token swarms and synergy with cards like Goblin Matron and Chatterstorm. Trostani focused on populating and creating angel tokens with Herald of the Host, gaining life and board presence. Meanwhile, The Locust God steadily built up a swarm of insect tokens and drew cards through repeated token generation, using powerful enchantments and artifacts to enhance its capabilities. Key turning points included Jonah (Krenko) casting Goblin Chainwhirler to wipe the insect tokens generated by Tom (The Locust God), temporarily halting his momentum. Matt (Trostani) leveraged Herald of the Host's myriad ability to multiply angel tokens and gain life, maintaining board presence and survivability. Martin (Edgar Markov) utilized Olivia's ability to steal and kill opposing creatures, controlling key threats and benefiting from life loss and gain. The Locust God player used Isochron Scepter and Mystical Tutor to generate repeated value and card draw. The game’s tension revolved around token floods, board wipes, and control shifts, with each player trying to leverage their tribal synergies and anthem effects. The win condition centered on overwhelming opponents with sheer token numbers, supported by anthem effects and incremental value from commander abilities and equipment.