Deck & Commander Strategies
Inalla, Archmage Ritualist
This deck focuses on wizard tribal synergies and spell recursion to assemble a loop involving multiple instant and sorcery spells, enabling infinite spell casts and creating infinite hasty creature tokens to attack for lethal damage.
Eleven the Mage and Will the Wise
The deck generates value and infinite death triggers using Shadowborn Apostles combined with Enduring Renewal, aiming to win through a Goblin Bombardment combo by sacrificing apostles for damage.
Jeska, Thrice Reborn and Dargo, the Shipwrecker
This aggressive mono-red deck uses Jeska's damage triggers and Dockside Extortionist to generate treasures, accelerate mana, and kill opponents rapidly either through damage combos or infinite mana lines.
Kediss, Emberclaw Familiar and Numa, Joraga Chieftain
This deck exploits creature-based combos and infinite mana generation to leverage Kediss and Numa's abilities for a lethal finish, often by assembling infinite mana and attacking with commander-triggered damage.
Gameplay Insights
- 1
Inalla's controller used a recursive spell loop involving Burnt Offering and Shallow Grave to create infinite hasty creatures by repeatedly returning Scholar of the Ages to the battlefield.
- 2
Jeska's activated ability was used early to clear opposing creatures and disrupt opponents' board states, enabling a treasure generation engine with Dockside Extortionist for mana acceleration.
- 3
Eleven/Will built up multiple Shadowborn Apostles to synergize with Enduring Renewal, setting up for a Goblin Bombardment finisher that can deal infinite damage with the right sacrifice triggers.
- 4
The game was decided when Inalla's player leveraged wizard tribal synergies along with spell recursion and copying to create an overwhelming board state that led to a quick alpha strike victory.
- 5
Efficient sequencing of spells and abilities, such as casting Culling the Weak to generate mana and using Unearth to repeatedly bring back Spellseeker, was crucial for Inalla's combo execution.
Notable Cards
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Spellseeker
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Scholar of the Ages
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Burnt Offering
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Shallow Grave
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Finale of Promise
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Dockside Extortionist
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Jeska, Thrice Reborn
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Dargo, the Shipwrecker
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Shadowborn Apostle
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Goblin Bombardment
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Enduring Renewal
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Culling the Weak
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Unearth
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Entomb
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Reanimate
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Village Rites
Gameplay Summary
The game featured four players piloting competitive partner pairs with distinct combo-centric strategies.
Early turns involved players developing their mana bases and setting up for their respective combos.
Jeska/Dargo leveraged aggressive early plays with Dockside Extortionist and Jeska's damage-triggered ability to clear opposing creatures and generate treasure tokens.
Eleven/Will focused on assembling a mass of Shadowborn Apostles for a Goblin Bombardment win, while Kediss/Numa aimed to create infinite mana with creature combos to close out the game swiftly.
The pivotal moment came when Inalla's controller executed a complex loop involving multiple spell casts and reanimation, utilizing cards like Spellseeker, Scholar of the Ages, Burnt Offering, Shallow Grave, and Finale of Promise to generate infinite hasty creatures.
This combo allowed for an alpha strike on all opponents, leading to a swift and decisive victory.
Key plays included efficient use of Inalla's copying ability and recursion spells, which outpaced the other decks' aggressive or combo-based win conditions.