Deck & Commander Strategies

Yuriko, the Tiger's Shadow
Utilizes ninjutsu to constantly swap in evasive ninjas, dealing unblockable damage to trigger card draw and damage-based effects that drain opponents’ life while maintaining hand advantage.

Galadriel, Light of Valinor
Builds a resilient elvish army by ramping mana, adding +1/+1 counters each turn, and generating card advantage through scrying and drawing, aiming for a slow but powerful board presence.

Caesar, Legion's Emperor
Deploys indestructible legendary humans and uses Caesar’s unblockable commander damage to steadily reduce opponents’ life totals, focusing on board control and commander damage.
Gameplay Insights
- 1
Yuriko’s use of ninjutsu to replace attacking creatures with evasive ninjas maximized damage triggers and card draw, creating sustained pressure.
- 2
Thousand-Faced Shadow entering the battlefield while attacking to create token copies amplified Yuriko’s damage output exponentially.
- 3
Biting-Palm Ninja’s menace counters forced opponents to reveal their hands, enabling targeted disruption and information advantage.
- 4
Galadriel’s strategy of building a board with +1/+1 counters combined with mana ramp allowed for steady growth despite Yuriko’s aggression.
- 5
Caesar’s player struggled with mulligan decisions and land drops early, delaying deployment of key indestructible humans and commander pressure.
- 6
Scroll Rack was used effectively to cycle through cards, helping maintain hand size and find needed answers or threats.
- 7
Sensei's Divining Top was employed to manipulate the top of the deck, ensuring consistent draws and synergy with Yuriko's triggers.
Notable Cards
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Thousand-Faced Shadow
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Spectral Sailor
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Sensei's Divining Top
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Changeling Outcast
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Scroll Rack
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Biting-Palm Ninja
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Enduring Innocence
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Elvish Mystic
Gameplay Summary
The game began with each player developing their board state cautiously, with Yuriko leveraging her ninjutsu ability to generate multiple attacking creatures and trigger damage-based card draw and life loss effects.
Yuriko's early plays involved using evasive changeling creatures and Spectral Sailor to enable ninjutsu with Thousand-Faced Shadow, creating token copies to maximize damage triggers.
This aggressive ninja strategy quickly pressured opponents by dealing incremental unblockable damage and drawing cards to maintain momentum.
Galadriel built a resilient board with +1/+1 counters and mana ramp from Elvish Mystic and played enchantments like Enduring Innocence to generate value and board presence.
Caesar's player faced early setbacks with poor land draws, slowing his ability to deploy his indestructible legendary humans and leverage Caesar's unblockable commander damage advantage.
As the combat phase intensified, Yuriko’s constant ninjutsu activations kept chipping away at the opponents’ life totals while drawing cards and triggering multiple damage effects each turn.
Key turning points included Yuriko’s use of Thousand-Faced Shadow to create attacking ninja copies and Biting-Palm Ninja’s menace counters, which further pressured opponents by forcing hand reveals and potential disruption.
Galadriel's strategy focused on ramping into a threatening elvish army with consistent counter growth, while Caesar attempted to stabilize and build an indestructible force.
The game’s momentum clearly favored Yuriko’s ninja synergy and damage triggers, setting the stage for a potential swift victory through repeated unblockable strikes and card advantage.





































